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Vaporkin Creature
2 versions
Creature — Elemental 2/1
Flying
This creature can block only creatures with flying.
Vapor Snare Enchantment
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
Vapor Snag Instant
4 versions
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Vantress Visions Instant
4 versions
Instant — Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Vantress Transmuter Creature
Creature — Human Wizard 3/4
Vantress Paladin Creature
Creature — Human Knight 2/2
Flying
Adamant — If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Vantress Gargoyle Artifact Creature
4 versions
Artifact Creature — Gargoyle 5/4
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
%T: Each player mills a card.
Vanquisher's Banner Artifact
10 versions
Artifact
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Vanquisher's Axe Artifact
Artifact — Equipment
Equipped creature gets +2/+0.
Equip %2
Vanquish the Weak Instant
3 versions
Instant
Destroy target creature with power 3 or less.
Vanquish the Horde Sorcery
15 versions
Sorcery
This spell costs %1 less to cast for each creature on the battlefield.
Destroy all creatures.
Vanquish the Foul Sorcery
Sorcery
Destroy target creature with power 4 or greater. Scry 1.
Vanquish Instant
Instant
Destroy target blocking creature.
Vannifar, Evolved Enigma Creature
7 versions
Legendary Creature — Elf Ooze Wizard 3/4
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
Vanishment Instant
Instant
Put target nonland permanent on top of its owner's library.
Miracle %U
Vanishing Verse Instant
6 versions
Instant
Exile target monocolored permanent.
Vanishing Enchantment
Enchantment — Aura
Enchant creature
%U%U: Enchanted creature phases out.
Vanish into Memory Instant
4 versions
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Vanish into Eternity Instant
2 versions
Instant
This spell costs %3 more to cast if it targets a creature.
Exile target nonland permanent.
Vanish from Sight Instant
Story Spotlight
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1.
Vanille, Cheerful l'Cie Creature
[FFXIII]
4 versions
Legendary Creature — Human Cleric 3/2
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay %3%B%G. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Vanguard's Shield Artifact
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip %3
Vanguard Suppressor Token Token  
10/23
Creature — Astartes Warrior 3/2
Flying
Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
Vanguard Suppressor Creature
Creature — Astartes Warrior 3/2
Squad %2
Flying
Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
Vanguard Seraph Creature
2 versions
Creature — Angel Warrior 3/3
Flying
Whenever you gain life for the first time each turn, surveil 1.
Vanguard of the Rose Creature
Creature — Vampire Knight 3/1
%1, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
Vanguard of the Restless Creature
2 versions
Creature — Spirit Knight 2/2
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay %2%W. If you do, return this card from your graveyard to the battlefield.
38777 cards found
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