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Your Temple Is Under Attack Instant
Instant
Choose one —
Pray for Protection — Creatures you control gain indestructible until end of turn.
Strike a Deal — You and target opponent each draw two cards.
Your Puny Minds Cannot Fathom Scheme  
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Your Plans Mean Nothing Scheme  
Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
Your Own Face Mocks You Scheme  
Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
Your Nightmares Are Delicious Scheme  
Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
Your Mistake Is My Triumph Scheme  
Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
Your Inescapable Doom Scheme  
Ongoing Scheme
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for the highest life total, you choose one.
Your Fate Is Thrice Sealed Scheme  
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Young Wolf Creature
9 versions
Creature — Wolf 1/1
Undying
Young Wei Recruits Creature
2 versions
Creature — Human Soldier 2/2
This creature can't block.
Young Red Dragon Creature
3 versions
Creature — Dragon 3/2
Flying
This creature can't block.
Young Pyromancer Creature
15 versions
Creature — Human Shaman 2/1
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Young Necromancer Creature
3 versions
Creature — Human Warlock 2/3
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Young Hero
Flipped Royal
Token  
Enchantment — Aura Role
Enchant creature
Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it."
Young Deathclaws Creature
2 versions
Creature — Lizard Mutant 4/2
Menace
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Young Blue Dragon - Stats Token  
Large dragon, Challenge 9
Armor class 18, Hit Points 152
Speed 40 ft., burrow 20 ft., fly 80 ft.
Attacks Bite, Claw, Lightning Breath
STR 21 (+5) DEX 10 (+0) CON 19 (+4)
INT 14 (+2) WIS 13 (+1) CHA 17 (+3)
Young Blue Dragon Creature
2 versions
Creature — Dragon 3/3
Flying
Young Avengers Token  
Beginner Box
Theme Card
Unite the Young Avengers and sling spells.
Young Avengers Token  
Jumpstart Booster
Theme Card
Assemble the Young Avengers and enable their abilities with noncreature spells.
You Will Know True Suffering Scheme  
Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
You See a Pair of Goblins Instant
Instant
Choose one —
Charge Them — Creatures you control get +2/+0 until end of turn.
Befriend Them — Create two 1/1 red Goblin creature tokens.
You See a Guard Approach Instant
Instant
Choose one —
Distract the Guard — Tap target creature.
Hide — Target creature you control gains hexproof until end of turn.
You Meet in a Tavern Sorcery
3 versions
Sorcery
Choose one —
Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Start a Brawl — Creatures you control get +2/+2 until end of turn.
You Look Upon the Tarrasque Instant
Instant
Choose one —
Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
You Live Only Because I Will It Scheme  
Scheme
When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)
You Line Up the Shot Instant
Instant
Choose one -
Aim for the WyvernConjure a card named Plummet into your hand.
Aim for the Cursed AmuletConjure a card named Naturalize into your hand.
Fire a Warning Shot — Draw a card.
You Hear Something on Watch Instant
3 versions
Instant
Choose one —
Rouse the Party — Creatures you control get +1/+1 until end of turn.
Set Off Traps — This spell deals 5 damage to target attacking creature.
You Happen On a Glade Instant
Instant
Choose one —
Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Make Camp — Return target permanent card from your graveyard to your hand.
37976 cards found
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