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You're Confronted by Robbers Instant
3 versions
Instant
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
You're Ambushed on the Road Instant
2 versions
Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Your Wish Is My Command Sorcery
Playtest Card
Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Your Will Is Not Your Own Scheme  
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
Your Temple Is Under Attack Instant
Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Your Puny Minds Cannot Fathom Scheme  
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Your Plans Mean Nothing Scheme  
Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
Your Own Face Mocks You Scheme  
Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
Your Nightmares Are Delicious Scheme  
Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
Your Mistake Is My Triumph Scheme  
Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
Your Inescapable Doom Scheme  
Ongoing Scheme
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for the highest life total, you choose one.
Your Fate Is Thrice Sealed Scheme  
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Your Fate Ends Here Instant
Instant
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1.
Young Wolf Creature
9 versions
Creature — Wolf 1/1
Undying
Young Wei Recruits Creature
2 versions
Creature — Human Soldier 2/2
This creature can't block.
Young Red Dragon Creature
3 versions
Creature — Dragon 3/2
Flying
This creature can't block.
Young Pyromancer Creature
16 versions
Creature — Human Shaman 2/1
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Young Necromancer Creature
3 versions
Creature — Human Warlock 2/3
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Young Hero
Flipped Royal
Token  
Enchantment — Aura Role
Enchant creature
Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it."
Young Deathclaws Creature
2 versions
Creature — Lizard Mutant 4/2
Menace
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Young Blue Dragon - Stats Token  
Large dragon, Challenge 9
Armor class 18, Hit Points 152
Speed 40 ft., burrow 20 ft., fly 80 ft.
Attacks Bite, Claw, Lightning Breath
STR 21 (+5) DEX 10 (+0) CON 19 (+4)
INT 14 (+2) WIS 13 (+1) CHA 17 (+3)
Young Blue Dragon Creature
2 versions
Creature — Dragon 3/3
Flying
Young Avengers Token  
Beginner Box
Theme Card
Unite the Young Avengers and sling spells.
Young Avengers Token  
Jumpstart Booster
Theme Card
Assemble the Young Avengers and enable their abilities with noncreature spells.
You Will Know True Suffering Scheme  
Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
You See a Pair of Goblins Instant
Instant
Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
You See a Guard Approach Instant
Instant
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn.
You Meet in a Tavern Sorcery
3 versions
Sorcery
Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
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