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You Find the Villains' Lair Instant
3 versions
Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
You Find Some Prisoners Instant
4 versions
Instant
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You Find a Cursed Idol Sorcery
Sorcery
Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
You Exist Only to Amuse Scheme  
Scheme
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
You Compleat Me Sorcery
Playtest Card
Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
You Come to the Gnoll Camp Instant
2 versions
Instant
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
You Come to a River Instant
2 versions
Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Cannot Pass! Instant
2 versions
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
You Cannot Hide from Me Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
You Are Unworthy of Mercy Scheme  
Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
You Are Already Dead Instant
2 versions
Instant
Destroy target creature that was dealt damage this turn.
Draw a card.
Yotian Tactician Creature
Creature — Human Soldier 3/4
Other Soldiers you control get +1/+1.
Yotian Soldier Artifact Creature
The Brothers' War
7 versions
Artifact Creature — Soldier 1/4
Vigilance
Yotian Medic Creature
Creature — Human Cleric Soldier 1/4
Lifelink
Yotian Frontliner Artifact Creature
Artifact Creature — Soldier 1/1
Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn.
Unearth %W
Yotian Dissident Creature
Creature — Human Artificer 1/1
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.
Yotian Courier Creature
Alchemy: The Brothers' War
Creature — Human Artificer 2/2
Flying
Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —
• Create a tapped Powerstone token.
• Seek a nonland card with mana value equal to the number of Powerstones you control.
Yotia Declares War Enchantment
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1 Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
*S2 Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker.
*S3 Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Yoshimaru, Ever Faithful Creature
5 versions
Legendary Creature — Dog 1/1
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
Yosei, the Morning Star Creature
4 versions
Legendary Creature — Dragon Spirit 5/5
Flying
When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Yorvo, Lord of Garenbrig Creature
4 versions
Legendary Creature — Giant Noble 0/0
Yorvo enters with four +1/+1 counters on it.
Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Yorion, Sky Nomad Creature
White-bordered
9 versions
Legendary Creature — Bird Serpent 4/5
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for %3 any time you could cast a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Yore-Tiller Nephilim Creature
Kaldheim
3 versions
Creature — Nephilim 2/2
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Yomiji, Who Bars the Way Creature
Legendary Creature — Spirit 4/4
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
Yoked Plowbeast Creature
2 versions
Creature — Beast 5/5
Cycling %2
Yoked Ox Creature
3 versions
Creature — Ox 0/4
Yoke of the Damned Enchantment
2 versions
Enchantment — Aura
Enchant creature
When a creature dies, destroy enchanted creature.
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