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Turtles Forever Instant
2 versions
Instant
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Turtle-Duck Creature
Creature — Turtle Bird 0/4
%3: Until end of turn, this creature has base power 4 and gains trample.
Turtle Van Artifact
2 versions
Artifact — Vehicle 4/4
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1
Turtle Tracks Sorcery
Sorcery
Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.
Turtle Power! Enchantment
2 versions
Enchantment
Flash
Turtles you control get +2/+2.
Turtle Lair Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
%3, %T: Target Ninja or Turtle can't be blocked this turn.
Turtle Blimp Artifact
Artifact — Vehicle 3/4
Flying
When this Vehicle enters, create a 2/2 red Mutant creature token.
Crew 2
Turri Island Plane  
3 versions
Plane — Ir
Creature spells cost %2 less to cast.

%H Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Turret Ogre Creature
3 versions
Creature — Ogre Warrior 4/3
Reach
When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Turntimber Symbiosis Sorcery
3 versions
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber Sower Creature
2 versions
Creature — Elf Druid 3/3
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
%G, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Turntimber, Serpentine Wood Land  
Extended-Art Frame
3 versions
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %G.
Turntimber Ranger Creature
Creature — Elf Scout Ranger Ally 2/2
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
Turntimber Grove Land  
2 versions
Land
This land enters tapped.
When this land enters, target creature gets +1/+1 until end of turn.
%T: Add %G.
Turntimber Basilisk Creature
Landfall
5 versions
Creature — Basilisk 2/1
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Turntimber Ascetic Creature
Creature — Giant Cleric 5/4
When this creature enters, you gain 3 life.
Turncoat Kunoichi Creature
2 versions
Creature — Mutant Ninja Fox 3/2
Sneak %2%W%B
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
Turnabout Instant
7 versions
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Turn to Slag Sorcery
3 versions
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Turn to Mist Instant
3 versions
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Turn to Frog Instant
5 versions
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Turn to Dust Instant
Instant
Destroy target Equipment. Add %G.
Turn the Tide Instant
2 versions
Instant
Creatures your opponents control get -2/-0 until end of turn.
Turn the Tables Instant
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Turn the Earth Instant
2 versions
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback %1%G
Turn Stones Sorcery
2 versions
Sorcery
For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Turn into a Pumpkin Instant
Instant
Return target nonland permanent to its owner's hand. Draw a card.
Adamant — If at least three blue mana was spent to cast this spell, create a Food token.
Turn Inside Out Instant
Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.
Turn / Burn Instant
Izzet deck
3 versions
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Turn / Burn Instant
3 versions
Instant
Burn deals 2 damage to any target.
Fuse
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