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Training Compound Land  
2 versions
Land
%T: Add %C.
%T: Add %R or %G. Activate only if this land entered this turn or if you control a basic land.
Training Center Land  
8 versions
Land
This land enters tapped unless you have two or more opponents.
%T: Add %U or %R.
Trained Pronghorn Creature
Creature — Antelope 1/1
Discard a card: Prevent all damage that would be dealt to this creature this turn.
Trained Orgg Creature
3 versions
Creature — Orgg 6/6
Trained Jackal Creature
Creature — Jackal 1/2
Trained Condor Creature
Creature — Bird 2/1
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Trained Cheetah Creature
Creature — Cat 2/2
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
Trained Caracal Creature
Cats
2 versions
Creature — Cat 1/1
Lifelink
Trained / Blessed / Mind Token  
44/48
Stickers
Names — Trained / Blessed / Mind
Art — "Zap!" / Red button / Nissa staff
2%ticket — %T: Exile target card from a graveyard.
3%ticket — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.
2%ticket — 4/2
5%ticket — 6/9
Trained Arynx Creature
Creature — Cat Beast Mount 3/1
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1.
Saddle 2
Trained Armodon Creature
8 versions
Creature — Elephant 3/3
Trained Token  
Jumpstart Booster
Theme Card
Power-up your creatures and stack up +1/+1 counters.
Train Troops Sorcery
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Train of Thought Sorcery
2 versions
Sorcery
Replicate %1%U
Draw a card.
Trailtracker Scout Creature
2 versions
Creature — Raccoon Scout 1/3
%T: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand.
Trailblazing Historian Creature
Creature — Human Shaman 1/3
Haste
%T: Another target creature gains haste until end of turn.
Trailblazer's Torch Artifact
Artifact — Equipment
When this Equipment enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip %1
Trailblazer's Boots Artifact
[FFVII]
7 versions
Artifact — Equipment
Equipped creature has nonbasic landwalk.
Equip %2
Trailblazer Instant
Instant
Target creature can't be blocked this turn.
Trail of the Mage-Rings Plane  
2 versions
Plane — Vryn
Instant and sorcery spells have rebound.

%H Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Trail of Mystery Enchantment
5 versions
Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Trail of Evidence Enchantment
2 versions
Enchantment
Whenever you cast an instant or sorcery spell, investigate.
Trail of Crumbs Enchantment
Dinner
2 versions
Enchantment
When this enchantment enters, create a Food token.
Whenever you sacrifice a Food, you may pay %1. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Tragic Trajectory Sorcery
2 versions
Sorcery
Target creature gets -2/-2 until end of turn.
Void — That creature gets -10/-10 until end of turn instead if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Tragic Slip Instant
18 versions
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Tragic Poet Creature
2 versions
Creature — Human 1/1
%T, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
Tragic Lesson Instant
Go to School
2 versions
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Tragic Fall Instant
Instant
Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Tragic Banshee Creature
Creature — Spirit 5/3
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 until end of turn instead.
Tragic Arrogance Sorcery
9 versions
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
38777 cards found
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