Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
Tomb of the Spirit Dragon Land  
3 versions
Land
%T: Add %C.
%2, %T: You gain 1 life for each colorless creature you control.
Tomb of the Dusk Rose
Transformed Profane Procession
Land  
2 versions
Legendary Land
(Transforms from Profane Procession.)
%T: Add one mana of any color.
%2%W%B, %T: Put a creature card exiled with this permanent onto the battlefield under your control.
Tomb of Horrors Adventurer Creature
3 versions
Creature — Elf Monk 4/4
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Tomb of Annihilation Token  
22
Dungeon
Trapped Entry — Each player loses 1 life. (=> Veils of Fear or Oubliette)

Veils of Fear — Each player loses 2 life unless they discard a card. (=> Sandfall Cell)

Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (=> Cradle of the Death God)

Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (=> Cradle of the Death God)

Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Tomb Hex Instant
Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Tomb Fortress Land  
Land
This land enters tapped.
%T: Add %B.
%2%B%B%B, %T, Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Tomb Blade Artifact Creature
Artifact Creature — Necron 5/4
Flying
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice.
Unearth %6%B%B
Tomakul Scrapsmith Creature
Creature — Human Artificer 2/1
When this creature enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature.
Tomakul Phoenix Creature
Alchemy: The Brothers' War
Creature — Phoenix 2/2
Flying, Haste
When Tomakul Phoenix dies, it perpetually gets +2/+2.
At the beginning of combat on your turn, you may pay %X%R, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield.
Tomakul Honor Guard Creature
Creature — Human Soldier 3/1
Ward %2
Tom Paris, Risk-Taker Creature
2 versions
Legendary Creature — Human Pilot 4/4
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Tom Bombadil Creature
Middle-Earth Classic
9 versions
Legendary Creature — God Bard 4/4
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Tom, Bert, and William Creature
3 versions
Legendary Creature — Troll 5/5
%1, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Toluz, Clever Conductor Creature
5 versions
Legendary Creature — Human Rogue 3/1
When Toluz enters, it connives.
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Tolsimir Wolfblood Creature
6 versions
Legendary Creature — Elf Warrior 3/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
%T: Create Voja, a legendary 2/2 green and white Wolf creature token.
Tolsimir, Midnight's Light Creature
4 versions
Legendary Creature — Elf Scout 3/2
Lifelink
When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
Tolsimir, Friend to Wolves Creature
The Lord of the Rings: Tales of Middle-earth
4 versions
Legendary Creature — Elf Scout 3/3
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
Tolls of War Enchantment
Enchantment
When this enchantment enters, create a Clue token.
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Toll of the Invasion Sorcery
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1.
Tolarian Winds Instant
3 versions
Instant
Discard all the cards in your hand, then draw that many cards.
Tolarian Terror Creature
3 versions
Creature — Serpent 5/5
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
Ward %2
Tolarian Serpent Creature
Creature — Serpent 7/7
At the beginning of your upkeep, mill seven cards.
Tolarian Sentinel Creature
Go to School
3 versions
Creature — Human Spellshaper 1/3
Flying
%U, %T, Discard a card: Return target permanent you control to its owner's hand.
Tolarian Scholar Creature
2 versions
Creature — Human Wizard 2/3
Tolarian Kraken Creature
Bookworms
4 versions
Creature — Kraken 4/6
Whenever you draw a card, you may pay %1. When you do, you may tap or untap target creature.
Tolarian Geyser Sorcery
Sorcery
Kicker %W
Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
Tolarian Entrancer Creature
Creature — Human Wizard 1/1
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
38777 cards found
Page / 1293   Show All | Close All | One by one display