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Titania's Song Enchantment
6 versions
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Titania's Command Sorcery
4 versions
Sorcery
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Titania's Chosen Creature
3 versions
Creature — Elf Archer 1/1
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
Titania's Boon Sorcery
Sorcery
Put a +1/+1 counter on each creature you control.
Titania, Voice of Gaea Creature
2 versions
Legendary Creature — Elemental 3/4
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Titania, Rugged Rumbler Creature
Legendary Creature — Human Villain 5/5
As an additional cost to cast this spell, discard a card or pay %2.
Ward — Discard a card or pay %2.
Titania, Proud Pummeler Creature
2 versions
Legendary Creature — Human Villain 3/3
First strike
Melee
Other creatures you control have melee.
Titania, Protector of Argoth Creature
10 versions
Legendary Creature — Elemental 5/3
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Titania, Nature's Force Creature
3 versions
Legendary Creature — Elemental 6/6
You may play Forests from your graveyard.
Whenever a Forest you control enters, create a 5/3 green Elemental creature token.
Whenever an Elemental you control dies, you may mill three cards.
Titania Character  
Character
You may play an additional land each of your turns.

Starting & Max Hand Size: +2
Starting Life: -5
Titanbones, Towering Heart Creature
Legendary Creature — Skeleton Druid 4/3
Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When you discard this card, you gain 3 life.
Titan of Littjara Creature
Surge Foil
4 versions
Creature — Illusion 6/6
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Titan of Industry Creature
5 versions
Creature — Elemental 7/7
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Titan of Eternal Fire Creature
2 versions
Creature — Giant 5/6
Each Human creature you control has "%R, %T: This creature deals 1 damage to any target."
Titan Hunter Creature
2 versions
Creature — Human Warrior 4/5
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player.
%1%B, Sacrifice a creature: You gain 4 life.
Titan Forge Artifact
2 versions
Artifact
%3, %T: Put a charge counter on this artifact.
%T, Remove three charge counters from this artifact: Create a 9/9 colorless Golem artifact creature token.
Tishana's Wayfinder Creature
Creature — Merfolk Scout 2/2
When this creature enters, it explores.
Tishana's Tidebinder Creature
5 versions
Creature — Merfolk Wizard 3/2
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (mana abilities can't be targeted.)
Tireless Tribe Creature
2 versions
Creature — Human Nomad 1/1
Discard a card: This creature gets +0/+4 until end of turn.
Tireless Tracker Creature
21 versions
Creature — Human Scout 3/2
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Tireless Provisioner Creature
Dinner / Explorers
10 versions
Creature — Elf Scout 3/2
Landfall — Whenever a land you control enters, create a Food token or a Treasure token.
Tireless Missionaries Creature
2 versions
Creature — Human Cleric 2/3
When this creature enters, you gain 3 life.
Tireless Hauler Creature
3 versions
Creature — Human Werewolf 4/5
Vigilance
Daybound
Tireless Angler Creature
Alchemy: Innistrad
Creature — Human Rogue 2/4
Whenever an Island or Swamp you control enters, draft a card from Tireless Angler's spellbook.

Tireless Angler's spellbook includes the following cards:
• Fleet Swallower
• Moat Piranhas
• Mystic Skyfish
• Nadir Kraken
• Pouncing Shoreshark
• Sea-Dasher Octopus
• Spined Megalodon
• Stinging Lionfish
• Voracious Greatshark
• Archipelagore
• Serpent of Yawning Depths
• Wormhole Serpent
• Sigiled Starfish
• Riptide Turtle
• Ruin Crab
Tippy-Toe, Terrific Partner Creature
Jumpstart
2 versions
Legendary Creature — Squirrel Hero 2/4
If you would create one or more tokens, instead create those tokens plus an additional Food token.
At the beginning of your end step, if you gained life this turn, draw a card.
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