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Timely Reinforcements Sorcery
3 versions
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Timely Interference Instant
Instant
Kicker %1%R
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.
Timely Hordemate Creature
Creature — Human Warrior 3/2
Raid — When this creature enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Timeline Inquiry Instant
Jumpstart
Instant
Teamwork 2
Draw three cards. Then discard a card unless this spell was cast using teamwork.
Timeline Culler Creature
Creature — Drix Warlock 2/2
Haste
You may cast this card from your graveyard using its warp ability.
Warp — %B, Pay 2 life.
Timeless Witness Token Token  
2 versions
Creature — Zombie Human Shaman 4/4
When this token enters, return target card from your graveyard to your hand.
Timeless Witness Creature
4 versions
Creature — Human Shaman 2/1
When this creature enters, return target card from your graveyard to your hand.
Eternalize %5%G%G
Timeless Lotus Artifact
4 versions
Legendary Artifact
Timeless Lotus enters tapped.
%T: Add %W%U%B%R%G.
Timeless Dragon Token Token  
2 versions
Creature — Zombie Dragon 4/4
Flying
Timeless Dragon Creature
6 versions
Creature — Dragon 5/5
Flying
Plainscycling %2
Eternalize %2%W%W
Timebender Creature
2 versions
Creature — Human Wizard 1/1
Morph %U
When this creature is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Time Wipe Sorcery
15 versions
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Time Warp Sorcery
Jumpstart
9 versions
Sorcery
Target player takes an extra turn after this one.
Time Walk on the Wild Side Instant
Instant
Exile Time Walk on the Wild Side. Return the game to the state it was in at the beginning of the turn as much as possible except Time Walk on the Wild Side is still exiled. (Ripped up cards are still exiled and text scratched on scratch cards can't be reused.)
Time Walk Sorcery
9 versions
Sorcery
Take an extra turn after this one.
Time Vault Artifact
7 versions
Artifact
Time Vault enters tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
%T: Take an extra turn after this one.
Time to Reflect Instant
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
Time to Feed Sorcery
Beasts
5 versions
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Time Stretch Sorcery
8 versions
Sorcery
Target player takes two extra turns after this one.
Time Stop Instant
5 versions
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Time Spiral Sorcery
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Sieve Artifact
4 versions
Artifact
%T, Sacrifice five artifacts: Take an extra turn after this one.
Time Sidewalk Sorcery
2 versions
Sorcery
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Time Reversal Sorcery
3 versions
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Time Reaper Creature
4 versions
Creature — Alien Horror 4/4
Flying, haste
Consume Anomaly — Whenever this creature deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
Time Out Instant
2 versions
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Time of Need Sorcery
Retro Frame
2 versions
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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