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Time of Ice Enchantment
Modern Horizons II
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
*S3 Return all tapped creatures to their owners' hands.
Time of Heroes Enchantment
Enchantment
Each creature you control with a level counter on it gets +2/+2.
Time Machine Artifact
Artifact
%T: Exile Time Machine and target nontoken creature you own. Return both cards to the battlefield at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the exiled creature's mana value.
Time Lord Regeneration Instant
2 versions
Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Time Elemental Creature
5 versions
Creature — Elemental 0/2
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
%2%U%U, %T: Return target permanent that isn't enchanted to its owner's hand.
Time Ebb Sorcery
9 versions
Sorcery
Put target creature on top of its owner's library.
Time Distortion Plane  
2 versions
Phenomenon
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
Time Bomb Artifact
3 versions
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
%1, %T, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
Time Bends to My Will Scheme  
Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Time Beetle Creature
2 versions
Creature — Alien Insect 1/1
Skulk
Parallel Universe — Whenever this creature deals combat damage to a player, time travel.
Time and Tide Instant
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Timberwatch Elf Creature
11 versions
Creature — Elf 1/2
%T: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Timberpack Wolf Creature
3 versions
Creature — Wolf 2/2
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Timbermaw Larva Creature
Creature — Beast 2/2
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Timbermare Creature
Creature — Elemental Horse 5/5
Haste
Echo %5%G
When this creature enters, tap all other creatures.
Timberline Ridge Land  
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
%T: Add %R or %G. Put a depletion counter on this land.
Timberland Ruins Land  
Land
This land enters tapped.
%T: Add %G.
%T, Sacrifice this land: Add one mana of any color.
Timberland Guide Creature
4 versions
Creature — Human Scout 1/1
When this creature enters, put a +1/+1 counter on target creature.
Timberland Ancient Creature
2 versions
Creature — Treefolk 6/5
Reach, trample
Forestcycling %2
Timbercrown Pathway
Transformed Cragcrown Pathway
Land  
SLD deck: From Cute To Brute
5 versions
Land
%T: Add %G.
Timber Wolves Creature
8 versions
Creature — Wolf 1/1
Banding
Timber Shredder
Transformed Hinterland Logger
Creature  
2 versions
Creature — Werewolf 4/2
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Timber Protector Creature
Borderless Brothers Hildebrandt
4 versions
Creature — Treefolk Warrior 4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Timber Paladin Artifact Creature
2 versions
Artifact Creature — Knight 1/1
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
Timber Gorge Land  
6 versions
Land
This land enters tapped.
%T: Add %R or %G.
Tilonalli's Summoner Creature
3 versions
Creature — Human Shaman 1/1
Ascend
Whenever this creature attacks, you may pay %X%R. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Tilonalli's Skinshifter Creature
2 versions
Creature — Human Shaman 0/1
Haste
Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
Tilonalli's Knight Creature
Creature — Human Knight 2/2
Whenever this creature attacks, if you control a Dinosaur, this creature gets +1/+1 until end of turn.
Tilonalli's Crown Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
Tilling Treefolk Creature
Creature — Treefolk Druid 1/3
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
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