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Third Path Savant Creature
Creature — Human Wizard 2/3
%7: Draw two cards.
Third Path Iconoclast Creature
3 versions
Creature — Human Monk 2/1
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
Third Little Pig Creature
Alchemy: Eldraine
Creature — Boar 2/2
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
Thinking Cap Artifact
Artifact — Equipment
Equipped creature gets +1/+2.
Equip Detective %1
Equip %3
Think Twice Instant
Jumpstart
18 versions
Instant
Draw a card.
Flashback %2%U
Think Tank Enchantment
Enchantment
At the beginning of your upkeep, surveil 1.
Think Again Token  
Theme Card
Thing Swing Instant
Instant
This spell costs %2 less to cast if it targets a Hero you control.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
Thing in the Ice Creature
6 versions
Creature — Horror 0/4
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
Thing from the Deep Creature
Commander Masters
3 versions
Creature — Leviathan 9/9
Whenever this creature attacks, sacrifice it unless you sacrifice an Island.
Thijarian Witness Creature
2 versions
Creature — Alien Cleric 0/4
Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate.
Thieving Varmint Creature
2 versions
Creature — Varmint 2/1
Deathtouch, lifelink
%T, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
Thieving Sprite Creature
2 versions
Creature — Faerie Rogue 1/1
Flying
When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Thieving Skydiver Creature
6 versions
Creature — Merfolk Rogue 2/1
Kicker %X. X can't be 0.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Thieving Otter Creature
Starter Kit
2 versions
Creature — Otter 2/2
Whenever this creature deals damage to an opponent, draw a card.
Thieving Magpie Creature
9 versions
Creature — Bird 1/3
Flying
Whenever this creature deals damage to an opponent, draw a card.
Thieving Aven Creature
Alchemy: Thunder Junction
Creature — Bird Rogue 1/4
Flying
Whenever Thieving Aven deals combat damage to a player, heist target opponent's library.
Whenever you cast a spell you don't own, put a +1/+1 counter on Thieving Aven.
Thieving Amalgam Creature
2 versions
Creature — Ape Snake 6/7
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Thieves' Tools Artifact
N'er-do-wells
4 versions
Artifact — Equipment
When this Equipment enters, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip %2
Thieves' Guild Enforcer Creature
N'er-do-wells
5 versions
Creature — Human Rogue 1/1
Flash
Whenever this creature or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Thieves' Fortune Tribal Instant
Kindred Instant — Rogue
Prowl %U
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Thieves' Auction Sorcery
Innistrad: Midnight Hunt
3 versions
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Thief's Knife Artifact
[FFI]
Artifact — Equipment
Job select
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip %4
Thief of Sanity Creature
6 versions
Creature — Specter 2/2
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Thief of Hope Creature
2 versions
Creature — Spirit 2/2
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2
Thief of Existence Creature
2 versions
Creature — Eldrazi 3/4
Devoid
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
Thief of Blood Creature
2 versions
Creature — Vampire 1/1
Flying
As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1 counter on it for each counter removed this way.
Thick-Skinned Goblin Creature
2 versions
Creature — Goblin Shaman 2/1
You may pay %0 rather than pay the echo cost for permanents you control.
%R: This creature gains protection from red until end of turn.
Thicket Elemental Creature
2 versions
Creature — Elemental 4/4
Kicker %1%G
When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
Thicket Crasher Creature
Creature — Elemental Rhino 4/3
Trample
Other Elementals you control have trample.
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