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Thicket Basilisk Creature
11 versions
Creature — Basilisk 2/4
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Thickest in the Thicket Enchantment
3 versions
Enchantment
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
They Went This Way Sorcery
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.
They Came from the Pipes Enchantment
2 versions
Enchantment
When this enchantment enters, manifest dread twice.
Whenever a face-down creature you control enters, draw a card.
Thespian's Stage Land  
19 versions
Land
%T: Add %C.
%2, %T: This land becomes a copy of target land, except it has this ability.
Thermopod Creature
2 versions
Snow Creature — Slug 4/3
%S: This creature gains haste until end of turn. (%S can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add %R.
Thermokarst Sorcery
2 versions
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Thermo-Alchemist Creature
12 versions
Creature — Human Shaman 0/3
Defender
%T: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Thermal Navigator Artifact Creature
Artifact Creature — Construct 2/2
Sacrifice an artifact: This creature gains flying until end of turn.
Thermal Glider Creature
Creature — Human Rebel 2/1
Flying, protection from red
Thermal Flux Instant
Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Thermal Blast Instant
Instant
Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if there are seven or more cards in your graveyard.
There's No Folk Like Merfolk Creature
Creature — Merfolk 2/2
As There's No Folk Like Merfolk enters, choose a word with four or more letters.
At the beginning of your upkeep, name a movie whose title contains the chosen word. You can't name a movie twice. If you don't, sacrifice There's No Folk Like Merfolk.
There's Coffee in that Nebula Sorcery
3 versions
Sorcery
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.
Beam me up %2%W
There (split card) Instant
Playtest Card
Instant — Lesson
Exile target creature you control, then return it to the battlefield under its owner's control.

They're %1%U
Instant — Lesson
Up to three target creatures can't be blocked this turn.

Their %2%U
Instant — Lesson
Target opponent gains control of target creature you control.
There Is No Refuge Scheme  
Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
There and Back Again Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
*S2 Search your library for a Mountain card, put it onto the battlefield, then shuffle.
*S3 Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Theorix Metamage Creature
Creature — Shade Wizard 2/3
This creature enters prepared.
Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.
Theorix Charm Instant
2 versions
Instant
Choose one —
• Counter target noncreature spell unless its controller pays %2.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card.
Theorix Annex Land  
Land
This land enters tapped unless you control a planeswalker.
%T: Add %U or %B.
Theorist's Sanctum Land  
3 versions
Land — Island

As this land enters, you may behold a Jace. If you don't, this land enters tapped.
%2%U, %T: Empower Jace 2.
Theorist's Proxy Creature
3 versions
Creature — Illusion 0/3
Flash
When this creature enters, empower Jace 3.
%U, Sacrifice this creature: The next spell you cast this turn can't be countered.
Theoretical Necromancer Creature
Creature — Vampire Warlock 4/1
%3%B, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Theoretical Duplication Instant
3 versions
Instant
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
Thιoden, King of Rohan Creature
2 versions
Legendary Creature — Human Noble 2/3
Whenever Théoden or another Human you control enters, target creature gains double strike until end of turn.
Thendar, the Overminer Creature
Alchemy: Edge of Eternities
Legendary Creature — Kavu Pirate 4/4
Menace
Whenever a nonbasic land is put into a graveyard from the battlefield, its controller conjures a card named Wastes onto the battlefield tapped.
At the beginning of your end step, if you control two or more tapped creatures, destroy up to one target nonbasic land.
Themberchaud Creature
2 versions
Legendary Creature — Dragon 5/5
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn.
Thelon's Curse Enchantment
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay %U for each creature chosen this way. If the player does, untap those creatures.
Thelon's Chant Enchantment
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay %G.
Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
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