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The Triumph of Anax Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2, *S3— Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga.
*S4 Target creature you control fights up to one target creature you don't control.
The Trickster-God's Heist Enchantment
Story Spotlight
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 You may exchange control of two target creatures.
*S2 You may exchange control of two target nonbasic, noncreature permanents that share a card type.
*S3 Target player loses 3 life and you gain 3 life.
The Traveler Creature
Legendary Creature — Scout 0/3
Reach, vigilance
Strange new worlds — The Traveler's power is equal to the number of differently named lands you control.
The Toymaker's Trap Enchantment
4 versions
Enchantment
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
The Torment of Gollum Sorcery
2 versions
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2.
The Tomb of Aclazotz
Transformed Tarrian's Journal
Land  
3 versions
Legendary Land — Cave
(Transforms from Tarrian's Journal.)
%T: Add %B.
%T: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types.
The Tiger God Token  
Legendary Creature — Cat God 4/4
The Tiger God can't be blocked by more than one creature.
The Three Seasons Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Mill three cards.
*S2 Return up to two target snow permanent cards from your graveyard to your hand.
*S3 Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
The Thirteenth Doctor Creature
8 versions
Legendary Creature — Time Lord Doctor 2/2
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
The Third Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 2/2
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
The Thing, Ben Grimm Creature
2 versions
Legendary Creature — Human Hero 7/7
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
The Thing Creature
Borderless
2 versions
Legendary Creature — Human Hero 5/5
Trample
At the beginning of combat on your turn, if you ve cast a noncreature spell this turn. put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay %R%G%W%U. When you do, double the number of each kind of counter on any number of target permanents you control.
The Theorist, Jace Beleren Planeswalker
6 versions
Legendary Planeswalker — Jace Loyalty 3
At the beginning of each opponent's draw step, you draw a card.
+1
Create a 1/1 blue Illusion creature token.
-2
For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
-6
Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
The Thanos-Copter Artifact
Jumpstart
Legendary Artifact — Vehicle 5/5
Flying, haste
When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
Whenever a Vehicle you control deals combat damage to a player, draw a card.
Crew 2
The Terror of Serpent's Pass Creature
Legendary Creature — Serpent 8/8
Hexproof
The Tenth Doctor Creature
8 versions
Legendary Creature — Time Lord Doctor 3/5
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — %7: Time travel three times. Activate only as a sorcery.
The Ten Rings Artifact
2 versions
Legendary Artifact
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
The Temporal Anchor Artifact
Story Spotlight
4 versions
Legendary Artifact
At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
The Tarrasque Creature
D&D Ampersand Promo
6 versions
Legendary Creature — Dinosaur 10/10
The Tarrasque has haste and ward %10 as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
The Tale of Tamiyo Enchantment
3 versions
Legendary Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV)
*S1, *S2, *S3— Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
*S4 Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
The Tabernacle at Pendrell Vale Land  
3 versions
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay %1."
The Sword of Kahless Artifact
2 versions
Legendary Artifact — Equipment
Equipped creature gets +2/+2 and has "Whenever this creature attacks, look at the top five cards of your library. You may put a Klingon or Warrior creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order."
Equip %2
The Swarmweaver Artifact Creature
5 versions
Legendary Artifact Creature — Scarecrow 2/3
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
The Swarmlord Creature
Surge Foil
4 versions
Legendary Creature — Tyranid 5/5
Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
The Surgical Bay Land  
2 versions
Land — Sphere
This land enters tapped.
%T: Add %U.
%1%U, %T, Sacrifice this land: Draw a card.
The Superlatorium Artifact  
6 versions
Artifact — Attraction
Visit — An opponent chooses "the fastest," "the scariest, " or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
The Super Hero Civil War Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
*S2 Creatures you control get +1/+1 and gain vigilance until end of turn.
*S3 Target creature you control fights up to one other target creature.
The Stone Brain Artifact
4 versions
Legendary Artifact
%2, %T, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
38777 cards found
Page / 1293   Show All | Close All | One by one display