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The Stasis Coffin Artifact
Story Spotlight
4 versions
Legendary Artifact
%2, %T, Exile The Stasis Coffin: You gain protection from everything until your next turn.
The Squadron Sinister Creature
2 versions
Legendary Creature — Human Villain 5/5
Flying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem %3%U%R
The Spot's Portal Instant
Jumpstart
3 versions
Instant
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
The Spot, Living Portal Creature
4 versions
Legendary Creature — Human Scientist Villain 4/4
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
The Spirit Oasis Enchantment
Legendary Enchantment — Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
The Speed Demon Creature
6 versions
Legendary Creature — Demon 5/5
Flying, trample
Start your engines!
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
The Spear of Leonidas Artifact
3 versions
Legendary Artifact — Equipment
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip %2
The Spear of Bashenga Artifact
2 versions
Legendary Artifact — Equipment
When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip %2
The Space Family Goblinson Creature
4 versions
Legendary Creature — Goblin Guest 1/1
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
The Sound of Drums Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
%2%R: Return this card from your graveyard to your hand.
The Soul Stone Artifact
5 versions
Legendary Artifact — Infinity Stone
Indestructible
%T: Add %B.
%6%B, %T, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its [infinite] ability is active.)
[infinite] — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
The Slayer Heros  
3/9
Hero
You start the game with an additional 7 life.
The Skullspore Nexus Artifact
4 versions
Legendary Artifact
This spell costs %X less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
%2, %T: Double target creature's power until end of turn.
The Sixth Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 3/3
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
The Sibsig Ceremony Enchantment
4 versions
Legendary Enchantment
Creature spells you cast cost %2 less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
The Shire Land  
Middle-Earth Classic
7 versions
Legendary Land
The Shire enters tapped unless you control a legendary creature.
%T: Add %G.
%1%G, %T, Tap an untapped creature you control: Create a Food token.
The Shattered States Era Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
*S2 Creatures you control get +1/+0 until end of turn.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Seventh Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 3/6
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate.
The Serpent Society Creature
2 versions
Legendary Creature — Human Snake Villain 3/4
Deathtouch
Ward — Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
The Seriema Artifact
Story Spotlight
4 versions
Legendary Artifact — Spacecraft
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+: Flying
Other tapped legendary creatures you control have indestructible.
5/5
The Sentry, Golden Guardian Creature
2 versions
Legendary Creature — Human Hero 5/5
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
The Sensational She-Hulk
Transformed Jennifer Walters
Creature
4 versions
Legendary Creature — Gamma Hero 6/6
Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
The Seedcore Land  
4 versions
Land — Sphere
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.
Corrupted — %T: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
The Secret Lair Land  
3/3 Heroes 2020
Legendary Land — Lair
%T: Add %C.
%T, Say the secret word: Add one mana of any color. Scry 1. you gain 1 life.
The Second Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 2/4
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
The Sea Devils Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Create a 2/2 green Alien Salamander creature token with islandwalk.
*S3 Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
The Scorpion God Creature
6 versions
Legendary Creature — God 6/5
Whenever a creature with a -1/-1 counter on it dies, draw a card.
%1%B%R: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
The Scarlet Witch Creature
3 versions
Legendary Creature — Mutant Warlock Hero 2/3
Instant and sorcery spells you cast with mana value 4 or greater cost %X less to cast, where X is The Scarlet Witch's power.
38777 cards found
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