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The Princess Takes Flight Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile up to one target creature.
*S2 Target creature you control gets +2/+2 and gains flying until end of turn.
*S3 Return the exiled card to the battlefield under its owner's control.
The Prima Vista Artifact
[FFIX]
Legendary Artifact — Vehicle 5/3
Flying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2
The Pride of Hull Clade Creature
5 versions
Legendary Creature — Crocodile Elk Turtle 2/15
This spell costs %X less to cast, where X is the total toughness of creatures you control.
Defender
%2%U%U: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
The Pit Plane  
Plane — The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."

%H Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
The Pieces Are Coming Together Scheme  
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost %2 less to cast.
The Philosopher Heros  
1b/9
Hero
%2, %T : Tap target creature.
The Phasing of Zhalfir Enchantment
3 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1, *S2 Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
*S3 Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
The Peregrine Dynamo Artifact Creature
2 versions
Legendary Artifact Creature — Construct 1/5
Haste
%1, %T: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can 't be targeted.)
The Parting of the Ways Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
*S2 Time travel, then time travel.
*S3 For each opponent, destroy up to one target artifact that player controls.
The Pandorica Artifact
4 versions
Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
%1%W, %T: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
The Ozolith Artifact
Realms and Relics
9 versions
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
The Other Spatula of the Ages Artifact
Artifact
%4, %T: Return The Other Spatula of the Ages and all non-Unglued permanents other than basic lands to their owners' hands.
The Ooze Artifact
2 versions
Legendary Artifact
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it.
%T: Exile target card from a graveyard. Create a Mutagen token.
The One Ring Artifact
Middle-Earth Classic
11 versions
Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
%T: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
The Omenkeel Artifact
4 versions
Legendary Artifact — Vehicle 3/3
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
The Odd Acorn Gang Creature
2 versions
Legendary Creature — Squirrel Warrior 5/5
Menace, trample, reach
Squirrels you control have "%T: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
The Notary Hobbits Creature
3 versions
Legendary Creature — Halfling Advisor 1/1
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
%T: Add %C for each Halfling you control.
The Nipton Lottery Sorcery
4 versions
Sorcery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
The Ninth Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 2/4
Haste
Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
The Night of the Doctor Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after Il.)
*S1 Destroy all creatures.
*S2 Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
The Neutrinos Creature
Legendary Creature — Elf Rebel 2/4
Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
The Needs of the Many Instant
3 versions
Instant
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
The Necrobloom Creature
5 versions
Legendary Creature — Plant 2/7
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2.
The Naked Time Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
*S2 Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
*S3 Sacrifice a land.
The Mystical Archive Land  
Alchemy: Secrets of Strixhaven
Land
As this land enters, draft a card from The Mystical Archive's spellbook and exile it face down.
%T: Add %C.
%1, %T: Add two mana in any combination of colors. Spend this mana only to cast spells that aren't from your starting deck.
%2, %T: Put a card exiled with this land into its owner's hand.

The Mystical Archive's spellbook includes the following cards:
• Abrade
• Ad Nauseam
• Armageddon
• Berserk
• Big Score
• Bulk Up
• Crackle with Power
• Deduce
• Disdainful Stroke
• Empty the Warrens
• Force of Will
• Giant Growth
• Hop to It
• Knockout Maneuver
• Pick Your Poison
• Pongify
• Prismatic Ending
• Reprieve
• Requisition Raid
• Shamanic Revelation
• Sheoldred's Edict
• Smallpox
• Stargaze
• Stock Up
• Zombify
The Myriad Pools Artifact Land  
3 versions
Legendary Artifact Land
(Transforms from The Everflowing Well.)
%T: Add %U.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
The Mycosynth Gardens Land  
5 versions
Land — Sphere
%T: Add %C.
%1, %T: Add one mana of any color.
%X, %T: This land becomes a copy of target nontoken artifact you control with mana value X.
The Muckslinger Gang Creature
Legendary Creature — Goblin Lizard Beast 3/3
Each other creature you control gets +3/+3 as long as it's not attacking or blocking.
Creature spells you control and creature cards you own in any zone other than the battlefield or the stack get +3/+3.
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