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The Mouth of Sauron Creature
2 versions
Legendary Creature — Human Advisor 3/4
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard.
The Mountain-king's Return Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Recruit.
*S2 Return target creature card with mana value 3 or less from your graveyard to the battlefield.
*S3 Put a +1/+1 counter on up to one target creature.
The Motherlode, Excavator Artifact Creature
4 versions
Legendary Artifact Creature — Robot 5/5
When The Motherlode enters, choose target opponent. You get an amount of %E (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay %E%E%E%E. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
The Most Dangerous Gamer Creature
4 versions
Legendary Creature — Human Gamer Guest 2/2
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
The Moonbase Plane  
Plane — Moon
Low Gravity — All creatures have "%2: This creature gains flying until end of turn. Activate only as a sorcery."

%H Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
The Monumental Facade Land  
4 versions
Land — Sphere
This land enters with two oil counters on it.
%T: Add %C.
%T, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
The Monarch Token  
15 versions
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
The Moment Artifact
4 versions
Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment.
%2, %T: Untap target creature you control. It phases out until The Moment leaves the battlefield.
%3, %T: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
The Modern Age Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Draw a card, then discard a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Misty Mountains Cold Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying.
The Mirari Conjecture Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Return target instant card from your graveyard to your hand.
*S2 Return target sorcery card from your graveyard to your hand.
*S3 Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
The Mindskinner Enchantment Creature
4 versions
Legendary Enchantment Creature — Nightmare 10/1
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
The Mind Stone Artifact
3 versions
Legendary Artifact — Infinity Stone
Indestructible
%T: Add %W.
%5%W, %T: Harness The Mind Stone. (Once harnessed, its [infinite] ability is active.)
[infinite] — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
The Mimeoplasm Creature
9 versions
Legendary Creature — Ooze 0/0
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
The Millennium Calendar Artifact
4 versions
Legendary Artifact
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
%2, %T: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
The Mighty Will Fall Scheme  
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
The Mighty Thor, Jane Foster Creature
2 versions
Legendary Creature — Human God Hero 3/3
Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card.
The Mightstone and Weakstone Artifact
2 versions
Legendary Artifact — Powerstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
%T: Add %C%C. This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
The Mending of Dominaria Enchantment
6 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Mill two cards, then you may return a creature card from your graveyard to your hand.
*S3 Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
The Meep Creature
Doctor Who: Regeneration
Legendary Creature — Alien 0/4
Ward — Pay 3 life.
Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
The Mechanist, Aerial Artisan Creature
3 versions
Legendary Creature — Human Artificer Ally 1/3
Whenever you cast a noncreature spell, create a Clue token.
%T: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
The Measure of a Man Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile up to one target nontoken artifact or creature.
*S2 Investigate.
*S3 Return the exiled card to the battlefield under its owner's control. You gain 2 life.
The Matrix of Time Plane  
Plane — Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.

%H Whenever chaos ensues, create two Treasure tokens.
The Masters of Evil Creature
Legendary Creature — Human Villain 5/6
Other Villains you control get +2/+1.
%1%B, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
The Master, Transcendent Artifact Creature
4 versions
Legendary Artifact Creature — Mutant 2/4
When The Master enters, target player gets two rad counters.
%T: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
The Master of Lake-town Creature
2 versions
Legendary Creature — Human Advisor 3/2
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
The Master, Multiplied Creature
6 versions
Legendary Creature — Time Lord Rogue 4/3
Myriad
The "legend rule" doesn't apply to creature tokens you control.
Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
The Master, Mesmerist Creature
6 versions
Legendary Creature — Time Lord Rogue 3/3
%T: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it.
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
The Master, Gallifrey's End Creature
6 versions
Legendary Creature — Time Lord Rogue 4/3
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
38781 cards found
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