Close
(or Esc)
mtgpics.com logo
38784 cards found
Page / 1293   Show All | Close All | One by one display
The Master, Formed Anew Creature
6 versions
Legendary Creature — Time Lord Rogue 0/1
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.
The Masamune Artifact
[FFVII]
3 versions
Legendary Artifact — Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip %2
The Mary Janes Creature
Legendary Creature — Human Bard Performer 3/3
This spell costs %1 less to cast for each creature that attacked this turn.
Menace
The Many Deeds of Belzenlok Enchantment
Playtest Card
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Exile up to one target Saga card from a graveyard. Copy its chapter I ability.
*S2 Exile up to one target Saga card from a graveyard. Copy its chapter II ability.
*S3 Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
The Mana Rig Artifact
2 versions
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token.
%X%X%X, %T: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
The Magic Mirror Artifact
4 versions
Legendary Artifact
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
The Maelstrom Plane  
2 versions
Plane — Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

%H Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Madcap Jester Creature
Legendary Creature — Clown Wizard 3/2
Whenever The Madcap Jester attacks, each opponent exiles the top card of their library.
Whenever a spell or ability you control causes one or more cards to be exiled from an opponent's library, you may play those cards until the end of your next turn. Mana of any type can be spent to cast spells this way.
The Lux Foundation Library Plane  
Plane — The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.

%H Whenever chaos ensues, put a shadow counter on target creature.
The Lunar Whale Artifact
[FFIV]
2 versions
Legendary Artifact — Vehicle 3/5
Flying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1
The Lost and the Damned Enchantment
Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The Lord of the Eagles Creature
3 versions
Legendary Creature — Bird Noble 8/8
Flash
This spell costs %X less to cast, where X is the total power of creatures you control with flying.
Flying
The Lord of Pain Creature
Legendary Creature — Human Assassin 5/5
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
The Lord Master of Hell Creature  
[FFII]
2 versions
Legendary Creature — Demon Noble Wizard 3/3
Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.
The Long Reach of Night Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Each opponent sacrifices a creature of their choice unless they discard a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Lonely Mountain Land  
4 versions
Land — Mountain

This land enters tapped unless you control an Equipment.
%4%R, %T: Create a 2/2 red Dwarf creature token. This ability costs %1 less to activate for each Equipment you control. Activate only as a sorcery.
The Locust God Creature
8 versions
Legendary Creature — God 4/4
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
%2%U%R: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
The Lion-Turtle Creature
3 versions
Legendary Creature — Elder Cat Turtle 3/6
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
%T: Add one mana of any color.
The Legend of Yangchen Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
*S2 You may have target opponent draw three cards. If you do, draw three cards.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Legend of Roku Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
*S2 Add one mana of any color.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Legend of Kyoshi Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Draw cards equal to the greatest power among creatures you control.
*S2 Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Legend of Kuruk Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Scry 2, then draw a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Legend of Arena Enchantment
4/4 Heroes 2018
2 versions
Legendary Enchantment — Saga
The Legend of Arena can be your commander.
*S1, *S2 Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost %1 less to cast for each Wizard you control.
*S3 Search your library for a planeswalker card, put it onto the battlefield, then shuffle. It enters with an additional loyalty counter on it for each Wizard you control.
The Last Ronin's Technique Instant
2 versions
Instant
Sneak %1%W
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
The Last Ronin Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy all creatures.
*S2 Mill four cards. When you do, return target creature card from your graveyard to your hand.
*S3 Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.
The Last Ride Artifact
6 versions
Legendary Artifact — Vehicle 13/13
The Last Ride gets -X/-X, where X is your life total.
%2%B, Pay 2 life: Draw a card.
Crew 2
The Last Agni Kai Instant
3 versions
Instant
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much %R.
Until end of turn, you don't lose unspent red mana as steps and phases end.
The Lady of the Mountain Creature
2 versions
Legendary Creature — Giant 5/5
The Lady of Otaria Creature
2 versions
Legendary Creature — Avatar 5/5
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
38784 cards found
Page / 1293   Show All | Close All | One by one display