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The Kingpin of Crime Creature
3 versions
Legendary Creature — Human Villain 1/5
Extort
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
The Key to the Vault Artifact
5 versions
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip %2%U
The Kenriths' Royal Funeral Enchantment
6 versions
Legendary Enchantment
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost %1 less to cast for each card exiled with The Kenriths' Royal Funeral.
The Kami War Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Exile target nonland permanent an opponent controls.
*S2 Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Jolly Balloon Man Creature
7 versions
Legendary Creature — Human Clown 1/4
Haste
%1, %T: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
The Iron Guardian Stirs Scheme  
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
The Irencrag Artifact
4 versions
Legendary Artifact
%T: Add %C.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip %3 and "Equipped creature gets +3/+3" and loses all other abilities.
The Invincible Iron Man
Transformed Tony Stark
Artifact Creature
4 versions
Legendary Artifact Creature — Human Hero 5/5
Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man.
The Inner Light Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Return target green or white creature card from your graveyard to the battlefield.
*S2 Choose target creature. Whenever it deals combat damage to a player this turn, you draw that many cards.
*S3 You gain life equal to the greatest power among creatures you control. Create a Treasure token.
The Initiative Token  
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.
Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)
The Infamous Cruelclaw Creature
4 versions
Legendary Creature — Weasel Mercenary 3/3
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
The Indomitable Artifact
Extended-Art Frame
2 versions
Legendary Artifact — Vehicle 6/6
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
The Incredible Hulk
Transformed Bruce Banner
Creature
4 versions
Legendary Creature — Gamma Berserker Hero 8/8
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
The Immortal Weapons Creature
Legendary Creature — Human Warrior Hero 4/4
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn.
The Immortal Sun Artifact
Extended-Art Frame
7 versions
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost %1 less to cast.
Creatures you control get +1/+1.
The Huntsman's Redemption Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 3/3 green Beast creature token.
*S2 You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
*S3 Up to two target creatures each get +2/+2 and gain trample until end of turn.
The Hunter Maze Land  
Land — Sphere
This land enters tapped.
%T: Add %G.
%1%G, %T, Sacrifice this land: Draw a card.
The Hunter Heros  
1e/9
Hero
%T : Target creature you control gets +1/+1 until end of turn.
The Hunger Tide Rises Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2, *S3— Create a 1/1 black and green Insect creature token.
*S4 Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
The Howling Commandos Creature
Jumpstart
Legendary Creature — Human Soldier Hero 3/1
%5: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
(Blanka, Ferocious Friend)
The Howling Abomination
Creature
2 versions
Legendary Creature — Human Beast Warrior 5/5
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.
The Hourglass Coven Creature
Legendary Creature — Hag Warlock 3/3
When The Hourglass Coven enters, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.

The Hourglass Coven's spellbook includes the following cards:
• Hag of Ceaseless Torment
• Hag of Dark Duress
• Hag of Death's Legion
• Hag of Inner Weakness
• Hag of Mage's Doom
• Hag of Noxious Nightmares
• Hag of Scoured Thoughts
• Hag of Syphoned Breath
• Hag of Twisted Visions
The Horus Heresy Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.
*S2 Draw a card for each creature you control but don't own.
*S3 Starting with you, each player chooses a creature. Destroy each creature chosen this way.
The Holodeck Artifact
2 versions
Legendary Artifact
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
The Hollow Sentinel Token  
9
Legendary Artifact Creature — Phyrexian Golem 3/3
The Hive Artifact
11 versions
Artifact
%5, %T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
38784 cards found
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