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The Girl in the Fireplace Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this token."
*S2 Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."
*S3 Whenever a creature you control deals combat damage to a player this turn, time travel.
The Ghoul, Gunslinger Creature
Fallout: Beyond Vault 33
Legendary Creature — Zombie Mutant Rogue 2/3
First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
The General Heros  
4a/9
Hero
Exile The General : creatures you control get +1/+1 until end of turn. Untap them.
The Gaffer Creature
Middle-Earth Classic
5 versions
Legendary Creature — Halfling Peasant 2/3
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
The Fugitive Doctor Creature
6 versions
Legendary Creature — Time Lord Doctor 4/4
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback %2%R%G until end of turn.
The Frightful Four Creature
2 versions
Legendary Creature — Villain 4/4
Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
The Fourth Sphere Plane  
2 versions
Plane — Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.

%H Whenever chaos ensues, create a 2/2 black Zombie creature token.
The Fourth Doctor Creature
8 versions
Legendary Creature — Time Lord Doctor 4/4
You may look at the top card of your library any time.
Would You Like A ... ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
The Fourteenth Doctor Creature
Doctor Who: Regeneration
Legendary Creature — Time Lord Doctor 3/4
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
The Foretold Soldier Creature
4 versions
Creature — Alien Zombie Soldier 6/6
This creature must be blocked if able.
This creature can't be blocked by more than one creature.
Whenever this creature deals damage, exile it face down. It becomes foretold.
Foretell %1%G
The Flux Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
*S1 This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
*S6 Add six %R.
The Flood of Mars Creature
4 versions
Creature — Alien Zombie Horror 3/3
Islandwalk
Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.
The Flesh Is Weak Enchantment
Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
The Flame of Keld Enchantment
Zendikar Rising - Kaldheim
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Discard your hand.
*S2 Draw two cards.
*S3 If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
The Five Doctors Sorcery
4 versions
Sorcery
Kicker %5
Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
The First Tyrannic War Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 You may put a creature card from your hand onto the battlefield. If its mana cost contains %X, it enters with a number of +1/+1 counters on it equal to the number of lands you control.
*S2, *S3 Double the number of each kind of counter on target creature you control.
The First Sliver Creature
Retro Frame
5 versions
Legendary Creature — Sliver 7/7
Cascade
Sliver spells you cast have cascade.
The First Iroan Games Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create a 1/1 white Human Soldier creature token.
*S2 Put three +1/+1 counters on target creature you control.
*S3 If you control a creature with power 4 or greater, draw two cards.
*S4 Create a Gold token.
The First Eruption Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 This Saga deals 1 damage to each creature without flying.
*S2 Add %R%R.
*S3 Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature.
The First Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 2/2
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
The Fire Nation Drill Artifact
3 versions
Legendary Artifact — Vehicle 6/3
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
%1: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
The Fire Crystal Artifact
[FFIII]
3 versions
Legendary Artifact
Red spells you cast cost %1 less to cast.
Creatures you control have haste.
%4%R%R, %T: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
The Final Days Sorcery
[FFXIV]
Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback %4%B%B
The Filigree Sylex Artifact
4 versions
Legendary Artifact
%T: Put an oil counter on The Filigree Sylex.
%T, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex.
%T, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.
The Fifth Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 2/2
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
The Fifteenth Doctor Creature
Doctor Who: Regeneration
Legendary Creature — Time Lord Doctor 3/3
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise.
The Fertile Lands of Saulvinia Plane  
Plane — Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

%H Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
The Fate of the Flammable Scheme  
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
The Fantasticar Artifact
2 versions
Legendary Artifact — Vehicle 4/4
Flying
Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn.
Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature tokens with flying and haste.
The Fantastic Four Creature
Jumpstart
Legendary Creature — Human Hero 4/4
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
38784 cards found
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