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The Fallen Apart Creature
Creature — Zombie 4/4
The Fallen Apart enters with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
The Fallen Creature
3 versions
Creature — Zombie 2/3
At the beginning of your upkeep, this creature deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
The Fall of Lord Konda Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Exile target creature an opponent controls with mana value 4 or greater.
*S2 Each player gains control of all permanents they own.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Fall of Kroog Sorcery
Story Spotlight
Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
The Falcon, Sam Wilson Creature
Captain America Tutorial 11
Legendary Creature — Human Hero 3/3
Flying
When The Falcon enters, put a +1/+1 counter on each other creature you control.
The Falcon, Airship Restored Artifact
[FFVI]
2 versions
Legendary Artifact — Vehicle 4/3
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
%4%B: Return this card from your graveyard to the battlefield tapped.
Crew 2
The Fair Basilica Land  
Land — Sphere
This land enters tapped.
%T: Add %W.
%1%W, %T, Sacrifice this land: Draw a card.
The Face of Boe Creature
4 versions
Legendary Creature — Alien Advisor 0/4
%T: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
The Fabulous Frog-Man Creature
Legendary Creature — Human Hero 3/3
Reach
The Explorer Heros  
5/9
Hero
You may play an additional land on each of your turns.
The Everforger Artifact Creature
Legendary Artifact Creature — Construct 4/5
Rulebreaker — A deck with this commander can have artifact creature and Equipment cards of any color identity and any basic land cards.
Whenever you cast an artifact creature or Equipment spell, you may copy that spell. Do this only once each turn. (The copy becomes a token.)
The Everflowing Well Artifact
3 versions
Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
The Ever-Changing 'Dane Creature
2 versions
Legendary Creature — Shapeshifter 3/3
%1, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
The Eternity Elevator Artifact
4 versions
Legendary Artifact — Spacecraft
%T: Add %C%C%C.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+: %T: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
The Eternal Wanderer Planeswalker
7 versions
Legendary Planeswalker Loyalty 5
No more than one creature can attack The Eternal Wanderer each combat.
+1
Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0
Create a 2/2 white Samurai creature token with double strike.
-4
For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
The Eon Fog Plane  
2 versions
Plane — Equilor
Players skip their untap steps.

%H Whenever chaos ensues, untap all permanents you control.
The Enigma Jewel Artifact
3 versions
Legendary Artifact
The Enigma Jewel enters tapped.
%T: Add %C%C. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities %8%U (%8%U, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Endstone Artifact
6 versions
Legendary Artifact
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
The End Instant
4 versions
Instant
This spell costs %2 less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
The Emperor of Palamecia Creature
[FFII]
2 versions
Legendary Creature — Human Noble Wizard 2/2
%T: Add %U or %R. Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
The Eleventh Hour Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
*S2 Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost %1 less to cast."
*S3 Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
The Eleventh Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 3/2
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
%2: Target creature with power 3 or less can't be blocked this turn.
The Eldest Reborn Enchantment
5 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Each opponent sacrifices a creature or planeswalker of their choice.
*S2 Each opponent discards a card.
*S3 Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
The Elderspell Sorcery
Spotlight: Act II
3 versions
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The Elder Dragon War Enchantment
4 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1 This Saga deals 2 damage to each creature and each opponent.
*S2 Discard any number of cards, then draw that many cards.
*S3 Create a 4/4 red Dragon creature token with flying.
The Eighth Doctor Creature
7 versions
Legendary Creature — Time Lord Doctor 4/4
When The Eighth Doctor enters, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
The Echoverse Fulcrum Artifact
3 versions
Legendary Artifact
When The Echoverse Fulcrum enters, draw a card, then discard a card.
%5, %T, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
38784 cards found
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