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The Earth King Creature
3 versions
Legendary Creature — Human Noble Ally 2/2
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
The Earth Crystal Artifact
[FFIII]
3 versions
Legendary Artifact
Green spells you cast cost %1 less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
%4%G%G, %T: Distribute two +1/+1 counters among one or two target creatures you control.
The Eagles Are Coming! Instant
2 versions
Instant
Kicker %2%W%W
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
The Duras Sisters Creature
3 versions
Legendary Creature — Klingon Warrior 3/2
When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.
The Duke, Rebel Sentry Creature
Legendary Creature — Human Rebel Ally 0/1
The Duke enters with a +1/+1 counter on him.
%T, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn.
The Drum, Mining Facility Plane  
Plane — Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.

%H Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn " and "until end of turn" effects end.)
The Dross Pits Land  
Land — Sphere
This land enters tapped.
%T: Add %B.
%1%B, %T, Sacrifice this land: Draw a card.
The Dragon-Kami Reborn Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Dominion Bracelet Artifact
6 versions
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has "%15, Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs %X less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)
Equip %1
The Doctor's Tomb Plane  
Plane — Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.

%H Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
The Doctor's Childhood Barn Plane  
Plane — Gallifrey
Creatures enter tapped.

%H Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
The Doctor, EMH Artifact Creature
Legendary Artifact Creature — Illusion Doctor 3/3
When The Doctor enters, put a +1/+1 counter on target creature. Then put a +1/+1 counter on each creature you control with a counter on it.
The Dining Car Plane  
Plane — Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.

%H Whenever chaos ensues, activated abilities of artifact tokens you control cost %2 less to activate this turn.
The Destruction of Praxis Sorcery
3 versions
Sorcery
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
The Destined White Mage - Art  
[FFI] Borderless Scene - Garland at the Chaos Shrine
The Destined White Mage Creature
[FFI] Borderless Scene - Garland at the Chaos Shrine
Legendary Creature — Human Cleric 2/3
Lifelink
%W, %T: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
The Destined Warrior - Art  
[FFI] Borderless Scene - Garland at the Chaos Shrine
The Destined Warrior Creature
[FFI] Borderless Scene - Garland at the Chaos Shrine
Legendary Creature — Human Warrior 3/3
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost %1 less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
The Destined Thief - Art  
[FFI] Borderless Scene - Garland at the Chaos Shrine
The Destined Thief Creature
[FFI] Borderless Scene - Garland at the Chaos Shrine
Legendary Creature — Human Rogue 2/2
The Destined Thief can't be blocked.
%U, %T: Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
The Destined Black Mage - Art  
[FFI] Borderless Scene - Garland at the Chaos Shrine
The Destined Black Mage Creature
[FFI] Borderless Scene - Garland at the Chaos Shrine
Legendary Creature — Human Wizard 3/2
Deathtouch
%B, %T: Another target creature you control gains deathtouch until end of turn.
Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.
The Destined Heros  
8/9
Hero
Spells you cast that target a creature you control cost %2 less to cast.
The Deck of Many Things Artifact
D&D Ampersand Promo
6 versions
Legendary Artifact
%2, %T: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | Return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
The Death of Gwen Stacy Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy target creature.
*S2 Each player may discard a card. Each player who doesn't loses 3 life.
*S3 Exile any number of target players' graveyards.
The Dead Shall Serve Scheme  
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
The Day of the Doctor Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2, *S3— Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
*S4 Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
The Dawning Archaic Creature
3 versions
Legendary Creature — Avatar 7/7
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
38784 cards found
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