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The Bears of Littjara Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 2/2 blue Shapeshifter creature token with changeling.
*S2 Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
*S3 Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
The Beamtown Bullies Creature
2 versions
Legendary Creature — Ogre Devil Warrior 4/4
Vigilance, haste
%T: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
The Beacon of Kahless Artifact
2 versions
Legendary Artifact
%T: Add one mana of any color.
Battlefront — %T: Choose a color. Add an amount of mana of that color equal to the number of opponents you attacked this turn.
The Battle of Bywater Sorcery
5 versions
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control.
The Bath Song Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Draw two cards, then discard a card.
*S3 Shuffle any number of target cards from your graveyard into your library. Add %U%U.
The Balrog of Moria Creature
3 versions
Legendary Creature — Avatar Demon 8/8
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling %3%R
When you cycle this card, create two Treasure tokens.
The Balrog, Flame of Udϋn Creature
3 versions
Legendary Creature — Avatar Demon 7/7
Trample
When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
The Balrog, Durin's Bane Creature
4 versions
Legendary Creature — Avatar Demon 7/5
This spell costs %1 less to cast for each permanent sacrificed this turn.
Haste
The Balrog can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
The Avenger Heros  
1c/9
Hero
%3, %T : Target creature you control gains deathtouch until end of turn.
The Autonomous Furnace Land  
Land — Sphere
This land enters tapped.
%T: Add %R.
%1%R, %T, Sacrifice this land: Draw a card.
The Atropal Token  
5/19
Legendary Creature — God Horror 4/4
Deathtouch
The Astonishing Ant-Man Creature
2 versions
Legendary Creature — Human Scientist Hero 1/1
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
%2%G, %T, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
The Art of Tea Instant
Instant — Lesson
Put a +1/+1 counter on up to one target creature you control. Create a Food token.
The Arkenstone Artifact
5 versions
Legendary Artifact
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
The Argent Etchings
Transformed Elesh Norn
Enchantment  
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Incubate 2 five times, then transform all Incubator tokens you control.
*S2 Creatures you control get +1/+1 and gain double strike until end of turn.
*S3 Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
The Archimandrite Creature
2 versions
Legendary Creature — Human Advisor 0/5
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
The Apprentice's Folly Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
*S3 Sacrifice all Reflections you control.
The Antiquities War Enchantment
The Brothers' War
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
*S3 Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Animus Artifact
3 versions
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
%T: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
The Ancient One Creature
4 versions
Legendary Creature — Spirit God 8/8
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
%2%U%B: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
The Akroan War Enchantment
Commander decks
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Gain control of target creature for as long as this Saga remains on the battlefield.
*S2 Until your next turn, creatures your opponents control attack each combat if able.
*S3 Each tapped creature deals damage to itself equal to its power.
The Aetherspark
5 versions
Legendary Artifact Planeswalker — Equipment Loyalty 4
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1
Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
-5
Draw two cards.
-10: Add ten mana of any one color.
The Aether Flues Plane  
3 versions
Plane — Iquatana
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

%H Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
The Aesir Escape Valhalla Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Exile a permanent card from your graveyard. You gain life equal to its mana value.
*S2 Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
*S3 Return this Saga and the exiled card to their owner's hand.
The Abyss Enchantment
2 versions
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Thayan Evokers Creature
Creature — Human Wizard 1/1
Double team
When Thayan Evokers enters, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
38784 cards found
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