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Tetsuko Umezawa, Fugitive Creature
12 versions
Legendary Creature — Human Rogue 1/3
Creatures you control with power or toughness 1 or less can't be blocked.
Tetravus Artifact Creature
4 versions
Artifact Creature — Construct 1/1
Flying
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.
Tetravite Token  
Shandalar (MicroProse)
Artifact Creature — Tetravite 1/1
Flying
This creature can't be enchanted.
Tethmos High Priest Creature
Heroes
3 versions
Creature — Cat Cleric 2/3
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Tethermage's Advantage Instant
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Tethered Skirge Creature
Creature — Phyrexian Imp 2/2
Flying
Whenever this creature becomes the target of a spell or ability, you lose 1 life.
Tethered Griffin Creature
Creature — Griffin 2/3
Flying
When you control no enchantments, sacrifice this creature.
Tether Technician Creature
Creature — Minotaur Artificer 4/5
Reach
When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target.
Tester of the Tangential Creature
Creature — Djinn Wizard 1/1
Increment
At the beginning of combat on your turn, you may pay %X. When you do, move X +1/+1 counters from this creature onto another target creature.
Testament of Faith Enchantment
Enchantment
%X: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Testament Bearer Creature
Creature — Phyrexian Warrior 4/1
When this creature dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Test of Talents Instant
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Test of Priorities Instant
Instant
Choose one —
• Power to Engines — Surveil 2, then draw a card.
• Power to Life Support — Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Test of Loyalty Sorcery
Sorcery
Choose one —
• Plain, Simple Garak — Exile target card from a graveyard. Draw a card.
• Of the Obsidian Order — Return target creature card from your graveyard to your hand.
Test of Identity Instant
Instant
Choose one —
• I Am Klingon — Target Klingon gets +1/+1 and gains double strike until end of turn.
• I Am Starfleet — Discard a card. If you do, draw two cards.
Test of Faith Instant
3 versions
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Test of Endurance Enchantment
5 versions
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Test of Courage Instant
2 versions
Instant
Choose one —
• Alter the Past — Exile target card from a graveyard. You gain 2 life.
• Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
Test of Conviction Sorcery
Sorcery
Choose one —
• Battle Stations — Put a +1/+1 counter on each creature you control.
• Begin Negotiations — Target opponent draws a card. You draw two cards.
Teshar, Ancestor's Apostle Creature
7 versions
Legendary Creature — Bird Cleric 2/2
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tesak, Judith's Hellhound Creature
2 versions
Legendary Creature — Elemental Dog 3/3
Unleash
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak attacks, add %R for each attacking creature.
Tersa Lightshatter Creature
4 versions
Legendary Creature — Orc Wizard 3/3
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Terry Pin, Turboturtle Creature
Playtest Card
Legendary Creature — Turtle Athlete 4/3
Flash
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.
Terrus Wurm Creature
Creature — Zombie Wurm 5/5
Scavenge %6%B
Terrors of the Track Creature
Alchemy: Aetherdrift
Creature — Dinosaur 2/1
Flying
Double team
Whenever this creature or another creature dies, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.
Terror Tide Sorcery
4 versions
Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Terror of Towashi Creature
Jumpstart pack
2 versions
Creature — Phyrexian Ogre 4/3
Deathtouch
Whenever this creature attacks, you may pay %3%B. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
Terror of the Peaks Creature
10 versions
Creature — Dragon 5/4
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Terror of the Fairgrounds Creature
Creature — Gremlin 5/2
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