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Wrap in Flames Sorcery
5 versions
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Wrangler of the Damned Creature
Creature — Human Soldier 1/4
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Wrangle Sorcery
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Wraith, Vicious Vigilante Creature
2 versions
Legendary Creature — Human Detective Hero 1/1
Double strike
Fear Gas — Wraith can't be blocked.
Wraith Token  
Creature — Wraith 3/3
Menace
Wrack with Madness Sorcery
Sorcery
Target creature deals damage to itself equal to its power.
Wowzer, the Aspirational Creature
Playtest Card
Legendary Snow Creature — Wurm 10/10
Whenever Wowzer, the Aspirational attacks, if you have an %E, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
Wound Reflection Enchantment
6 versions
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage dealt by sources without infect causes loss of life.)
Wose Pathfinder Creature
2 versions
Creature — Human Shaman 1/1
%T: Add one mana of any color.
%6%G, %T: Another target creature gets +3/+3 and gains trample until end of turn.
Worzel, the Protector Planeswalker
Legendary Planeswalker — Worzel Loyalty 4
0
Create a 1/1 white Cat creature token with "%T: Put a loyalty counter on each planeswalker you control."
-1
Look at the top six cards of your library. You may reveal a planeswalker or basic Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-8
Create ten Scryb Sprites tokens.
Worzel, the Protector can be your commander.
Worthy Knight Creature
5 versions
Creature — Human Knight 2/2
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Worthy Cost Sorcery
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
Worthy Cause Instant
Instant
Buyback %2
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Wort, the Raidmother Creature
3 versions
Legendary Creature — Goblin Shaman 3/3
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire.
Wort, Boggart Auntie Creature
Legendary Creature — Goblin Shaman 3/3
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Worst Fears Sorcery
White-bordered
4 versions
Sorcery
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Worship Enchantment
Borderless Brothers Hildebrandt
7 versions
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Worry Beads Artifact
Artifact
At the beginning of each player's upkeep, that player mills a card.
Worn Powerstone Artifact
17 versions
Artifact
This artifact enters tapped.
%T: Add %C%C.
Wormwood Treefolk Creature
2 versions
Creature — Treefolk 4/4
%G%G: This creature gains forestwalk until end of turn and deals 2 damage to you.
%B%B: This creature gains swampwalk until end of turn and deals 2 damage to you.
Wormwood Dryad Creature
Creature — Dryad 3/1
%G: This creature gains forestwalk until end of turn and deals 1 damage to you.
%B: This creature gains swampwalk until end of turn and deals 1 damage to you.
Worms of the Earth Enchantment
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Wormhole Warp Instant
Playtest Card
Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
Wormhole Serpent Creature
Creature — Serpent 3/5
%3%U: Target creature can't be blocked this turn.
Wormfang Turtle Creature
Creature — Nightmare Turtle Beast 2/4
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Newt Creature
Creature — Nightmare Salamander Beast 2/2
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Manta Creature
Creature — Nightmare Fish Beast 6/1
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
Wormfang Drake Creature
2 versions
Creature — Nightmare Drake 3/4
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Crab Creature
Creature — Nightmare Crab 3/6
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Behemoth Creature
Creature — Nightmare Fish Beast 5/5
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
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