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Tenured Tethermage Creature
3 versions
Creature — Human Artificer 1/1
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "%T: Add %R or %G.")
Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
Tenured Oilcaster Creature
Creature — Phyrexian Wizard 2/4
Menace
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Whenever this creature attacks or blocks, each player mills a card.
Tenured Inkcaster Creature
2 versions
Creature — Vampire Warlock 2/2
When this creature enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Tenured Concocter Creature
Creature — Troll Druid 4/5
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Infusion — This creature gets +2/+0 as long as you gained life this turn.
Tenuous Truce Enchantment
3 versions
Enchantment — Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Tenth District Veteran Creature
Creature — Human Soldier 2/3
Vigilance
Whenever this creature attacks, untap another target creature you control.
Tenth District Legionnaire Creature
3 versions
Creature — Human Soldier 2/2
Haste
Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Tenth District Hero Creature
4 versions
Creature — Human 2/3
%1%W, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
%2%W, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Tenth District Guard Creature
Creature — Human Soldier 2/2
When this creature enters, target creature gets +0/+1 until end of turn.
Tentative Connection Sorcery
Story Spotlight
Sorcery
This spell costs %3 less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Tentacle Token  
5 versions
Creature — Tentacle 1/1
Tenement Crasher Creature
Creature — Beast 5/4
Haste
Teneb, the Harvester Creature
5 versions
Legendary Creature — Dragon 6/6
Flying
Whenever Teneb deals combat damage to a player, you may pay %2%B. If you do, put target creature card from a graveyard onto the battlefield under your control.
Tendrils of Despair Sorcery
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target opponent discards two cards.
Tendrils of Corruption Instant
11 versions
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Tendrils of Agony Sorcery
White-bordered
9 versions
Sorcery
Target player loses 2 life and you gain 2 life.
Storm
Tendril of the Mycotyrant Creature
Creature — Fungus Wizard 2/2
%5%G%G: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Tendo Ice Bridge Land  
3 versions
Land
This land enters with a charge counter on it.
%T: Add %C.
%T, Remove a charge counter from this land: Add one mana of any color.
Tendershoot Dryad Creature
6 versions
Creature — Dryad 2/2
Ascend
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Tenderize Instant
Instant
Target creature you control deals damage equal to its power to target creature an opponent controls.
Tender Wildguide Token Token  
Creature — Possum Druid 1/1
%T: Add one mana of any color.
%T: Put a +1/+1 counter on this creature.
(This token's mana cost is %1%G.)
Tender Wildguide Creature
4 versions
Creature — Possum Druid 2/2
Offspring %2
%T: Add one mana of any color.
%T: Put a +1/+1 counter on this creature.
Tend to the Kiln Enchantment
Alchemy: Lorwyn Eclipsed
Enchantment
When this enchantment enters, all non-Elemental instant and sorcery cards you own perpetually become Elemental kindreds in addition to their other types.
Whenever you cast an Elemental spell, put a flame counter on this enchantment. Then if it has three or more flame counters on it, remove them, conjure a card named Flamebraider onto the battlefield, and it gains haste and "At the beginning of the end step, sacrifice this creature."
Tend the Sprigs Sorcery
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach.
Tend the Pests Instant
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
Tenacity Instant
Giddyap
3 versions
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
38784 cards found
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