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Tempt with Immortality Sorcery
2 versions
Sorcery
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
Tempt with Glory Sorcery
2 versions
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tempt with Discovery Sorcery
7 versions
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Bunnies Sorcery
2 versions
Sorcery
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Temporary Truce Sorcery
White-bordered
2 versions
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Temporary Lockdown Enchantment
Story Spotlight
4 versions
Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Temporary Insanity Instant
2 versions
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Temporal Tribulation Instant
2 versions
Instant
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Flashback %5%U
Temporal Trespass Sorcery
6 versions
Sorcery
Delve
Take an extra turn after this one. Exile Temporal Trespass.
Temporal Spring Sorcery
2 versions
Sorcery
Put target permanent on top of its owner's library.
Temporal Mastery Sorcery
5 versions
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle %1%U
Temporal Manipulation Sorcery
Future Sight Frame
9 versions
Sorcery
Take an extra turn after this one.
Temporal Machinations Sorcery
Planeswalker Deck Teferi
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
Temporal Isolation Enchantment
3 versions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Temporal Intervention Sorcery
Story Spotlight
Sorcery
Void — This spell costs %2 less to cast if a nonland permanent left the battlefield this turn or a spell was warped this turn.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Temporal Fissure Sorcery
4 versions
Sorcery
Return target permanent to its owner's hand.
Storm
Temporal Firestorm Sorcery
Story Spotlight
4 versions
Sorcery
Kicker %1%W and/or %1%U
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.
Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Temporal Extortion Sorcery
2 versions
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Temporal Eddy Sorcery
Sorcery
Put target creature or land on top of its owner's library.
Temporal Distortion Enchantment
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Temporal Conqueror Creature
Creature — Na'kuhl Warrior 2/3
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token.
Temporal Cleansing Sorcery
2 versions
Sorcery
Convoke
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Temporal Cascade Sorcery
Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine %2
Temporal Aperture Artifact
Artifact
%5, %T: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Temporal Anomaly Land  
Land
%T: Add %C.
%3%G, %T, Sacrifice this land: Mill four cards. You may put a permanent card from among them into your hand. Create a tapped Planet land token named New Planet with "%T: Add one mana of any color."
Temporal Adept Creature
4 versions
Creature — Human Wizard 1/1
%U%U%U, %T: Return target permanent to its owner's hand.
Temple Thief Creature
Creature — Human Rogue 2/2
This creature can't be blocked by enchanted creatures or enchantment creatures.
Temple of Triumph Land  
30 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %R or %W.
Temple of the False God Land  
41 versions
Land
%T: Add %C%C. Activate only if you control five or more lands.
Temple of the Dragon Queen Land  
3 versions
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
%T: Add one mana of the chosen color.
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