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Temple of the Dead Land  
3 versions
Land
(Transforms from Aclazotz, Deepest Betrayal.)
%T: Add %B.
%2%B, %T: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Temple of Silence Land  
28 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %W or %B.
Temple of Power Land  
3 versions
Land
(Transforms from Ojer Axonil, Deepest Might.)
%T: Add %R.
%2%R, %T: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Temple of Plenty Land  
26 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %G or %W.
Temple of Mystery Land  
32 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %G or %U.
Temple of Malice Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %B or %R.
Temple of Malady Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %B or %G.
Temple of Khonshu Land  
Land
This land enters tapped unless you control a Dimension.
%T: Add %W or %B.
Temple of Epiphany Land  
33 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %U or %R.
Temple of Enlightenment Land  
28 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %W or %U.
Temple of Deceit Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %U or %B.
Temple of Cyclical Time Land  
3 versions
Land
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
%T: Add %U. Remove a time counter from this land.
%2%U, %T: Transform this land. Activate only if it has no time counters on it and only as a sorcery.
Temple of Cultivation Land  
3 versions
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
%T: Add %G.
%2%G, %T: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Temple of Civilization Land  
3 versions
Land
(Transforms from Ojer Taq, Deepest Foundation.)
%T: Add %W.
%2%W, %T: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Temple of Atropos Plane  
Plane — Time
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase indudes the untap, upkeep, and draw steps.)

%H When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Temple of Aclazotz Land  
4 versions
Legendary Land
(Transforms from Arguel's Blood Fast.)
%T: Add %B.
%T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Temple of Abandon Land  
Starter Collection
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %R or %G.
Temple Garden Land  
22 versions
Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Elder Creature
Creature — Human Cleric 1/2
%T: You gain 1 life. Activate only during your turn, before attackers are declared.
Temple Bell Artifact
Borderless
4 versions
Artifact
%T: Each player draws a card.
Temple Altisaur Creature
3 versions
Creature — Dinosaur 3/4
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Temple Acolyte Creature
4 versions
Creature — Human Cleric 1/3
When this creature enters, you gain 3 life.
Templar Knight Creature
2 versions
Creature — Human Knight 3/1
Vigilance
%W, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
Tempestra, Dame of Games Creature
Legendary Creature — Elemental Illusion 1/3
%2%R, %T, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Tempest Trapper Creature
Alchemy: Bloomburrow
Creature — Otter Wizard 2/4
%T: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
Tempest Technique Enchantment
2 versions
Enchantment — Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Tempest Owl Creature
Creature — Bird 1/2
Kicker %4%U
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
Tempest of Light Instant
4 versions
Instant
Destroy all enchantments.
Tempest Hawk Creature
Creature — Bird 2/2
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
Tempest Harvester Creature
Creature — Merfolk Wizard 2/1
When this creature enters, you get %E%E (two energy counters).
%T, Pay %E: Draw a card, then discard a card.
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