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Tempest Hart Creature
Creature — Elemental Elk 3/4
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
Tempest Efreet Creature
3 versions
Creature — Efreet 3/3
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
%T, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Tempest Drake Creature
Creature — Drake 2/2
Flying, vigilance
Tempest Djinn Creature
Starter Collection
6 versions
Creature — Djinn 0/4
Flying
This creature gets +1/+0 for each basic Island you control.
Tempest Caller Creature
2 versions
Creature — Merfolk Wizard 2/3
When this creature enters, tap all creatures target opponent controls.
Tempest Angler Creature
Creature — Otter Wizard 2/2
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Tempered Veteran Creature
Teamwork
2 versions
Creature — Human Knight 1/2
%W, %T: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
%4%W%W, %T: Put a +1/+1 counter on target creature.
Tempered Steel Enchantment
Extended-Art Frame
7 versions
Enchantment
Artifact creatures you control get +2/+2.
Tempered Sliver Creature
3 versions
Creature — Sliver 2/2
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Tempered in Solitude Enchantment
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Temperamental Oozewagg Creature
Creature — Ooze Brushwagg 4/4
%2%G: Adapt 2.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Temp of the Damned Creature
Creature — Zombie 3/3
As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, sacrifice Temp of the Damned unless you remove a funk counter from Temp of the Damned.
Temmet, Vizier of Naktamun Token Token  
12/25
Creature — Zombie Human Cleric 2/2
Temmet, Vizier of Naktamun is legendary.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Temmet, Vizier of Naktamun Creature
3 versions
Legendary Creature — Human Cleric 2/2
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm %3%W%U
Temmet, Naktamun's Will Creature
Legendary Creature — Zombie Wizard 4/4
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Tember City Plane  
2 versions
Plane — Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

%H Whenever chaos ensues, each other player sacrifices a nonland permanent.
Telling Time Instant
7 versions
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Teller of Tales Creature
Creature — Spirit 3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Tellah, Great Sage Creature
[FFIV]
4 versions
Legendary Creature — Human Wizard 3/3
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Tell Me What You See Enchantment
Enchantment
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1.
Whenever you face a dilemma, you may return this enchantment to its owner's hand.
Tel-Jilad Wolf Creature
Creature — Wolf 2/2
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
Tel-Jilad Stylus Artifact
Artifact
%T: Put target permanent you own on the bottom of your library.
Tel-Jilad Outrider Creature
Creature — Elf Warrior 3/1
Protection from artifacts
Tel-Jilad Lifebreather Creature
Creature — Troll Shaman 3/2
%G, %T, Sacrifice a Forest: Regenerate target creature.
Tel-Jilad Justice Instant
Instant
Destroy target artifact. Scry 2.
Tel-Jilad Fallen Creature
Creature — Phyrexian Elf Warrior 3/1
Protection from artifacts
Infect
Tel-Jilad Exile Creature
Creature — Troll Warrior 2/3
%1%G: Regenerate this creature.
Tel-Jilad Defiance Instant
Instant
Target creature gains protection from artifacts until end of turn.
Draw a card.
Tel-Jilad Chosen Creature
Creature — Elf Warrior 2/1
Protection from artifacts
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