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Worm Harvest Sorcery
4 versions
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
Worm Token  
8 versions
Creature — Worm 1/1
Worldweave Enchantment
Alchemy: Edge of Eternities
Enchantment
Whenever you cast a creature spell, seek a land card and put it onto the battlefield tapped.
World-Weary Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -4/-4.
Basic landcycling %1%B
Worldwalker Helm Artifact
4 versions
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
%1%U, %T: Create a token that's a copy of target artifact token you control.
Worldspine Wurm Creature
5 versions
Creature — Wurm 15/15
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Worldslayer Artifact
2 versions
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip %5
Worlds Within Worlds Sorcery
2 versions
Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Worldpurge Sorcery
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Worldly Tutor Instant
Elemental Frame
7 versions
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Counsel Instant
2 versions
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Worldknit Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "%T : Add one mana of any color."
Worldheart Phoenix Creature
2 versions
Creature — Phoenix 2/2
Flying
You may cast this card from your graveyard by paying %W%U%B%R%G rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
Worldgorger Dragon Creature
7 versions
Creature — Nightmare Dragon 7/7
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Worldfire Sorcery
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
World-Bottling Kit Artifact
Artifact
%5, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
World War Hulk Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 The next red or green creature spell you cast this turn can be cast without paying its mana cost.
*S2 Put three +1/+1 counters on target creature you control.
*S3 Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
World Shaper Creature
7 versions
Creature — Merfolk Shaman 3/3
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
World Queller Creature
Creature — Avatar 4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
World Map Artifact
[FFI]
Artifact
%1, %T, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
%3, %T, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
World Champion, Celestial Weapon Artifact  
Legendary Artifact — Equipment
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip %3
World Breaker Creature
6 versions
Creature — Eldrazi 5/7
Devoid
When you cast this spell, exile target artifact, enchantment, or land.
Reach
%2%C, Sacrifice a land: Return this card from your graveyard to your hand.
World at War Sorcery
The Brothers' War
3 versions
Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Workshop Warchief Creature
5 versions
Creature — Rhino Warrior 5/3
Trample
When this creature enters, you gain 3 life.
When this creature dies, create a 4/4 green Rhino Warrior creature token.
Blitz %4%G%G
Workshop Elders Creature
3 versions
Creature — Human Artificer 4/4
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Workshop Assistant Artifact Creature
3 versions
Artifact Creature — Construct 1/2
When this creature dies, return another target artifact card from your graveyard to your hand.
Working Stiff Creature
Creature — Mummy 2/2
As Working Stiff enters, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Workhorse Artifact Creature
Zendikar Rising - Kaldheim
2 versions
Artifact Creature — Horse 0/0
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add %C.
Work a Double Sorcery
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Worf, Chief Tactical Officer Creature
Legendary Creature — Klingon Warrior Officer 2/3
Vigilance
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