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Wormwood Treefolk Creature
2 versions
Creature — Treefolk 4/4
%G%G: This creature gains forestwalk until end of turn and deals 2 damage to you.
%B%B: This creature gains swampwalk until end of turn and deals 2 damage to you.
Wormwood Dryad Creature
Creature — Dryad 3/1
%G: This creature gains forestwalk until end of turn and deals 1 damage to you.
%B: This creature gains swampwalk until end of turn and deals 1 damage to you.
Worms of the Earth Enchantment
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Wormhole Warp Instant
Playtest Card
Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
Wormhole Serpent Creature
Creature — Serpent 3/5
%3%U: Target creature can't be blocked this turn.
Wormfang Turtle Creature
Creature — Nightmare Turtle Beast 2/4
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Newt Creature
Creature — Nightmare Salamander Beast 2/2
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Manta Creature
Creature — Nightmare Fish Beast 6/1
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
Wormfang Drake Creature
2 versions
Creature — Nightmare Drake 3/4
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Crab Creature
Creature — Nightmare Crab 3/6
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Wormfang Behemoth Creature
Creature — Nightmare Fish Beast 5/5
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
Worm Harvest Sorcery
4 versions
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
Worm Token  
8 versions
Creature — Worm 1/1
Worm Token  
Creature — Worm 2/2
This token can't block.
Worldweave Enchantment
Alchemy: Edge of Eternities
Enchantment
Whenever you cast a creature spell, seek a land card and put it onto the battlefield tapped.
World-Weary Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets -4/-4.
Basic landcycling %1%B
Worldwalker Helm Artifact
4 versions
Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
%1%U, %T: Create a token that's a copy of target artifact token you control.
Worldspine Wurm Creature
5 versions
Creature — Wurm 15/15
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Worldslayer Artifact
2 versions
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip %5
Worlds Within Worlds Sorcery
2 versions
Sorcery
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Worldpurge Sorcery
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Worldly Tutor Instant
Elemental Frame
7 versions
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Counsel Instant
2 versions
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Worldknit Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "%T : Add one mana of any color."
Worldheart Phoenix Creature
2 versions
Creature — Phoenix 2/2
Flying
You may cast this card from your graveyard by paying %W%U%B%R%G rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
Worldgorger Dragon Creature
7 versions
Creature — Nightmare Dragon 7/7
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Worldfire Sorcery
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
World-Bottling Kit Artifact
Artifact
%5, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
World War Hulk Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 The next red or green creature spell you cast this turn can be cast without paying its mana cost.
*S2 Put three +1/+1 counters on target creature you control.
*S3 Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
World Shaper Creature
7 versions
Creature — Merfolk Shaman 3/3
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
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