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Tainted Isle Land  
10 versions
Land
%T: Add %C.
%T: Add %U or %B. Activate only if you control a Swamp.
Tainted Indulgence Instant
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Tainted Field Land  
13 versions
Land
%T: Add %C.
%T: Add %W or %B. Activate only if you control a Swamp.
Tainted Aether Enchantment
2 versions
Enchantment
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Tainted Adversary Creature
5 versions
Creature — Zombie 2/3
Deathtouch
When this creature enters, you may pay %2%B any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed.
Tails Spin
Flipped Heads Up
Enchantment  
Enchantment
At the beginning of your upkeep, flip a coin. If you flip tails, flip Tails Spin.
Creatures you control get -5/-0.
Tail the Suspect Sorcery
4 versions
Sorcery — Adventure
Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Tail Swipe Instant
Dinosaurs
4 versions
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other.
Tail Slash Instant
Instant
Target creature you control deals damage equal to its power to target creature you don't control.
Taii Wakeen, Perfect Shot Creature
4 versions
Legendary Creature — Human Mercenary 2/3
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
%X, %T: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Taigam's Strike Sorcery
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound
Taigam's Scheming Sorcery
Sorcery
Surveil 5.
Taigam, Sidisi's Hand Creature
2 versions
Legendary Creature — Human Wizard 3/4
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
%B, %T, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Taigam, Ojutai Master Creature
5 versions
Legendary Creature — Human Monk 3/4
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound.
Taigam, Master Opportunist Creature
4 versions
Legendary Creature — Human Monk 2/2
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend.
Taiga Stadium Land  
2 versions
Land
This land enters tapped unless you control a white, blue, or black permanent.
%T: Add %R or %G.
Taiga Land  
11 versions
Land — Mountain Forest
Tahngarth's Rage Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Tahngarth's Glare Sorcery
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Tahngarth, Talruum Hero Creature
Legendary Creature — Minotaur Warrior 4/4
Vigilance
%1%R, %T: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Tahngarth, First Mate Creature
2 versions
Legendary Creature — Minotaur Warrior 5/5
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Tahngarth Character  
Character
Creatures you control have haste.

Starting & Max Hand Size: -1
Starting Life: +7
Tah-Crop Skirmisher Token Token  
11/25
Creature — Zombie Snake Warrior 2/1
Tah-Crop Skirmisher Creature
2 versions
Creature — Snake Warrior 2/1
Embalm %3%U
Tah-Crop Elite Creature
2 versions
Creature — Bird Warrior 2/2
Flying
You may exert this creature as it attacks. When you do, creatures you control get +1/+1 until end of turn.
Taeko, the Patient Avalanche Creature
Ninjas
Legendary Creature — Turtle Ninja 4/5
Taeko enters tapped.
Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko.
Whenever Taeko attacks, you may pay %UB. When you do, target attacking creature can't be blocked this turn.
(Dhalsim, Pliable Pacifist)
Tadeas, Juniper Ascendant
Creature
2 versions
Legendary Creature — Human Monk 1/3
Reach
Tadeas, Juniper Ascendant has hexproof unless he's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Tactical Officer Creature
Creature — Human Officer 2/1
Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it.
Tactical Advantage Instant
2 versions
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Tackle Artist Creature
Creature — Orc Sorcerer 4/3
Trample
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
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