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Taborax, Hope's Demise Creature
Clerics
6 versions
Legendary Creature — Demon Cleric 2/2
Flying
Taborax has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Tablet of the Guilds Artifact
Artifact
As this artifact enters, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Tablet of Epityr Artifact
2 versions
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay %1. If you do, you gain 1 life.
Tablet of Discovery Artifact
Artifact
When this artifact enters, mill a card. You may play that card this turn.
%T: Add %R.
%T: Add %R%R. Spend this mana only to cast instant and sorcery spells.
Tablet of Compleation Artifact
4 versions
Artifact
%T: Put an oil counter on this artifact.
%T: Add %C. Activate only if this artifact has two or more oil counters on it.
%1, %T: Draw a card. Activate only if this artifact has five or more oil counters on it.
Tabaxi Toucaneers Creature
Creature — Cat Ranger 3/2
Flying
Myriad
T-45 Power Armor Artifact
5 versions
Artifact — Equipment
When this Equipment enters, you get %E%E (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay %E. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip %3
Szat's Will Instant
2 versions
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Szarel, Genesis Shepherd Creature
Legendary Creature — Insect Druid 2/5
Flying
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
Szarekh, the Silent King Artifact Creature
Surge Foil
4 versions
Legendary Artifact Creature — Necron 3/4
Flying
My Will Be Done — Whenever Szarekh attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Szadek, Lord of Secrets Creature
Dimir deck
4 versions
Legendary Creature — Vampire 5/5
Flying
If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Sythis, Harvest's Hand Enchantment Creature
7 versions
Legendary Enchantment Creature — Nymph 1/2
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Systems Override Sorcery
Sorcery
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Syrix, Carrier of the Flame Creature
3 versions
Legendary Creature — Phoenix 3/3
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast this card from your graveyard.
Syr Vondam, the Lucent Creature
Legendary Creature — Human Knight 4/4
Deathtouch, lifelink
Whenever Syr Vondam enters or attacks, other creatures you control get +1/+0 and gain deathtouch until end of turn.
Syr Vondam, Sunstar Exemplar Creature
4 versions
Legendary Creature — Human Knight 2/2
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Syr Konrad, the Grim Creature
[FFIV]
11 versions
Legendary Creature — Human Knight 5/4
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
%1%B: Each player mills a card.
Syr Joshua and Syr Saxon Creature
Alchemy: Eldraine
Legendary Creature — Human Knight 2/3
Double team
If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.
Each other creature you control named Syr Joshua and Syr Saxon has battle cry.
Syr Gwyn, Hero of Ashvale Creature
Brawl Decks
Legendary Creature — Human Knight 5/5
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight %0.
Syr Ginger, the Meal Ender Artifact Creature
4 versions
Legendary Artifact Creature — Food Knight 3/1
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
%2, %T, Sacrifice Syr Ginger: You gain life equal to its power.
Syr Faren, the Hengehammer Creature
Legendary Creature — Human Knight 2/2
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Syr Carah, the Bold Creature
Legendary Creature — Human Knight 3/3
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
%T: Syr Carah deals 1 damage to any target.
Syr Cadian, Knight Owl Creature
Unfinity
2 versions
Legendary Creature — Bird Knight 4/4
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
%W: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this abitlity only from sunrise to sunset.
%B: Syr Cadian, Knight Owl gains flying until end of turn. Activate this abitlity only from sunset to sunrise.
Syr Armont, the Redeemer Creature
Legendary Creature — Human Knight 4/4
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
Syr Alin, the Lion's Claw Creature
Starter Collection
4 versions
Legendary Creature — Human Knight 4/4
First strike
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Syphon Soul Sorcery
6 versions
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Syphon Sliver Creature
3 versions
Creature — Sliver 2/2
Sliver creatures you control have lifelink.
Syphon Mind Sorcery
13 versions
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
38784 cards found
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