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Sylvan Caryatid Creature
5 versions
Creature — Plant 0/3
Defender, hexproof
%T: Add one mana of any color.
Sylvan Brushstrider Creature
Predatory
2 versions
Creature — Beast 3/2
When this creature enters, you gain 2 life.
Sylvan Bounty Instant
7 versions
Instant
Target player gains 8 life.
Basic landcycling %1%G
Sylvan Basilisk Creature
3 versions
Creature — Basilisk 2/4
Whenever this creature becomes blocked by a creature, destroy that creature.
Sylvan Awakening Sorcery
2 versions
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sylvan Anthem Enchantment
4 versions
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Sylvan Advocate Creature
4 versions
Creature — Elf Druid Ally 2/3
Vigilance
As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Sygg's Command Tribal Sorcery
3 versions
Kindred Sorcery — Merfolk
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
Sygg, Wanderwine Wisdom Creature
3 versions
Legendary Creature — Merfolk Wizard 2/2
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay %W. If you do, transform Sygg.
Sygg, Wanderbrine Shield Creature  
3 versions
Legendary Creature — Merfolk Rogue 2/2
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay %U. If you do, transform Sygg.
Sygg, River Guide Creature
Legendary Creature — Merfolk Wizard 2/2
Islandwalk
%1%W: Target Merfolk you control gains protection from the color of your choice until end of turn.
Sygg, River Cutthroat Creature
3 versions
Legendary Creature — Merfolk Rogue 1/3
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage dealt by sources without infect causes loss of life.)
Sydri, Galvanic Genius Creature
2 versions
Legendary Creature — Human Artificer 2/2
%U: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
%W%B: Target artifact creature gains deathtouch and lifelink until end of turn.
Sycorax Commander Creature
4 versions
Creature — Alien Soldier 4/2
First strike, haste
Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
Sworn to the Legion Enchantment
Enchantment
When Sworn to the Legion enters, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
Sworn Guardian Creature
2 versions
Creature — Merfolk Warrior 1/3
Sworn Defender Creature
Creature — Human Knight 1/3
%1: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
Sworn Companions Sorcery
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Swordwise Centaur Creature
Creature — Centaur Warrior 3/2
Swordsworn Cavalier Creature
Creature — Human Knight 3/1
This creature has first strike as long as another Knight entered the battlefield under your control this turn.
Sword-Swallowing Seraph Creature
2 versions
Creature — Angel Performer 4/4
Flying, vigilance
When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own.
%1%W, %T: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
Swordsman's Steel Artifact
Jumpstart
Artifact — Equipment
When this Equipment enters, draw a card for each Equipment you control.
Equipped creature gets +2/+2 for each Equipment you control.
Equip %3
Swordsman, Sharp Scoundrel Creature
Legendary Creature — Human Hero Villain 2/2
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives.
Swords to Plowshares Instant
Instant
Exile target creature. Its controller gains life equal to its power.
Sword-Point Diplomacy Sorcery
3 versions
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Swordmaster Token  
Jumpstart Booster
Theme Card
Power up with equipment
Sword of Wealth and Power Artifact
5 versions
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip %2
Sword of War and Peace Artifact
Phyrexia: All Will Be One
8 versions
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip %2
Sword of Vengeance Artifact
Starter Kit
9 versions
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip %3
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