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Woolly Thoctar Creature
6 versions
Creature — Beast 5/4
Woolly Spider Creature
5 versions
Creature — Spider 2/3
Reach
Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
Woolly Razorback Creature
Creature — Boar Beast 7/7
This creature enters with three ice counters on it.
As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever this creature blocks, remove an ice counter from it.
Woolly Mammoths Creature
278/383
3 versions
Creature — Elephant 3/2
This creature has trample as long as you control a snow land.
Woolly Loxodon Creature
3 versions
Creature — Elephant Warrior 6/7
Morph %5%G
Woodwraith Strangler Creature
2 versions
Creature — Plant Zombie 2/2
Exile a creature card from your graveyard: Regenerate this creature.
Woodwraith Corrupter Creature
Creature — Elemental Horror 3/6
%1%B%G, %T: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Woodwork Prodigy Creature
Creature — Cat Druid 3/3
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared.
Woodweaver's Puzzleknot Artifact
2 versions
Artifact
When this artifact enters, you gain 3 life and get %E%E%E (three energy counters).
%2%G, Sacrifice this artifact: You gain 3 life and get %E%E%E.
Woodvine Elemental Creature
Creature — Elemental 4/4
Trample
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Woodripper Creature
Creature — Beast 4/6
Fading 3
%1, Remove a fade counter from this creature: Destroy target artifact.
Woodlurker Mimic Creature
Creature — Shapeshifter 2/1
Whenever you cast a spell that's both black and green, this creature has base power and toughness 4/5 until end of turn and gains wither until end of turn.
Woodlot Crawler Creature
Creature — Insect 2/1
Forestwalk
Protection from green
Woodland Weavemaster Creature
Creature — Elf Druid 1/2
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
%T: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
Woodland Wanderer Creature
3 versions
Creature — Elemental 2/2
Vigilance, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Woodland Stream Land  
12 versions
Land
This land enters tapped.
%T: Add %G or %U.
Woodland Sleuth Creature
Creature — Human Scout 2/3
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Woodland Patrol Creature
Creature — Human Scout 3/2
Vigilance
Woodland Mystic Creature
3 versions
Creature — Elf Druid 1/1
%T: Add %G.
Woodland Liege Creature
Beasts
Creature — Elf Druid Noble 2/2
Whenever a Beast you control enters, draw a card.
Woodland Investigation Sorcery
Alchemy: Karlov Manor
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "%2, Sacrifice this permanent: Draw a card."
Woodland Guidance Sorcery
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
Woodland Druid Creature
Creature — Human Druid 1/2
Woodland Chasm Land  
2 versions
Snow Land — Swamp Forest

This land enters tapped.
Woodland Changeling Creature
2 versions
Creature — Shapeshifter 2/2
Changeling
Woodland Champion Creature
Explorers
4 versions
Creature — Elf Scout 2/2
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Woodland Cemetery Land  
18 versions
Land
This land enters tapped unless you control a Swamp or a Forest.
%T: Add %B or %G.
Woodland Bellower Creature
Creature — Beast 6/5
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
Woodland Acolyte Creature
Creature — Human Cleric 2/2
When this creature enters, draw a card.
Woodfall Primus Creature
5 versions
Creature — Treefolk Shaman 6/6
Trample
When this creature enters, destroy target noncreature permanent.
Persist
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