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Supreme Phantom Creature
4 versions
Creature — Spirit 1/3
Flying
Other Spirits you control get +1/+1.
Supreme Inquisitor Creature
Creature — Human Wizard 1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Supreme Exemplar Creature
Creature — Elemental 10/10
Flying
Champion an Elemental
Suppressor Skyguard Creature
Creature — Human Knight 2/4
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
Suppression Ray Sorcery
Sorcery
Tap all creatures target player controls. You may pay any amount of %E. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
Suppression Field Enchantment
Enchantment
Activated abilities cost %2 more to activate unless they're mana abilities.
Suppression Bonds Enchantment
2 versions
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Suppress Sorcery
26/60 Rats
2 versions
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Supportive Parents Creature
2 versions
Creature — Human Citizen 3/3
Tap two untapped creatures you control: Add one mana of any color.
Support Skyforge Artifact
Alchemy: Aetherdrift
Artifact — Vehicle 4/4
Flying, vigilance
When this Vehicle enters, create four 1/1 colorless Servo artifact creature tokens. Whenever this Vehicle attacks, draft a card from Support Skyforge's spellbook. That card perpetually becomes an artifact creature.
Crew 4

Support Skyforge's spellbook includes the following cards:
• Heart of Kiran
• High-Speed Hoverbike
• Sky Skiff
• Smuggler's Copter
• Aethersphere Harvester
• Air Response Unit
• Hulldrifter
• Skysovereign, Consul Flagship
Support Mission Enchantment
Enchantment
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
Supply-Line Cranes Creature
Creature — Bird 2/4
Flying
When this creature enters, put a +1/+1 counter on target creature.
Supply Runners Creature
3 versions
Creature — Dog 2/2
When this creature enters, put a +1/+1 counter on each other creature you control.
Supply Drop Artifact
Artifact
Flash
When this artifact enters, target creature you control gets +2/+2 until end of turn.
%4, %T, Sacrifice this artifact: Draw a card.
Supply / Demand Sorcery
3 versions
Sorcery
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Supply Caravan Creature
2 versions
Creature — Camel 3/5
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Supplementation Node Artifact Creature
2 versions
Artifact Creature — Borg 2/2
Artifact creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Supplant Form Instant
3 versions
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Supper for Spiders Instant
2 versions
Instant
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "%2, %T, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
Suplex Sorcery
[FFVI]
Sorcery
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Super-Soldier Serum Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Super-Skrull Creature
2 versions
Legendary Creature — Skrull Shapeshifter Villain 4/5
Flying
%2%W: Create a 0/4 colorless Wall creature token with defender.
%3%G: Super-Skrull gets +4/+4 until end of turn.
%4%R: Super-Skrull deals 4 damage to target creature.
%5%U: Target player draws four cards.
Supersize Instant
Instant
Target creature gets +3½/+3½ until end of turn.
Supernatural Stamina Instant
10 versions
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Supernatural Rescue Enchantment
2 versions
Enchantment — Aura
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Superior Spider-Man Creature
4 versions
Legendary Creature — Spider Human Hero 4/4
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Superior Numbers Sorcery
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Superior Foes of Spider-Man Creature
3 versions
Creature — Human Rogue Villain 3/3
Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
Super-Duper Lost Instant
2 versions
Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Super-Duper Death Ray Instant
2 versions
Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
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