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Super Villain Lockup Enchantment
Enchantment
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Super Suit Artifact
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip %2
Super Strength Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward %1.
Super State Enchantment
Sonic: Friends & Foes
Legendary Enchantment — Aura
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Super Speed Enchantment
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.
Super Shredder Creature
5 versions
Legendary Creature — Mutant Ninja Human 1/1
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Super Secret Tech Artifact
Artifact
All premium spells cost %1 less to cast.
All premium creatures get +1/+1.
Super Mutant Scavenger Creature
2 versions
Creature — Mutant Warrior 5/5
Trample
When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Super Intelligence Enchantment
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Super Combo Sorcery
2 versions
Sorcery
Replicate %2
Target creature you control deals damage equal to its power to target creature an opponent controls.
Sunweb Creature
4 versions
Creature — Wall 5/6
Defender
Flying
This creature can't block creatures with power 2 or less.
Suntouched Myr Artifact Creature
Commander Masters
3 versions
Artifact Creature — Myr 0/0
Sunburst
Suntail Squadron Instant
Alchemy: Innistrad
Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Suntail Hawk Creature
6 versions
Creature — Bird 1/1
Flying
Sunstrike Legionnaire Creature
Creature — Human Soldier 1/2
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
%T: Tap target creature with mana value 3 or less.
Sunstreak Phoenix Creature
5 versions
Creature — Phoenix 4/2
Flying
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may pay %1%R. If you do, return this card from your graveyard to the battlefield tapped.
Sunstone Artifact
Artifact
%2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Sunstar Lightsmith Creature
Creature — Human Artificer 3/3
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
Sunstar Expansionist Creature
Creature — Human Knight 2/3
When this creature enters, if an opponent controls more lands than you, create a Lander token.
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Sunstar Chaplain Creature
4 versions
Creature — Human Cleric 3/2
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control.
%2, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
Sunspring Expedition Enchantment
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Sunspire Griffin Creature
Creature — Griffin 2/3
Flying
Sunspire Gatekeepers Creature
Creature — Human Soldier 2/4
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Sunspine Lynx Creature
4 versions
Creature — Elemental Cat 5/4
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Sun-Spider, Nimble Webber Creature
2 versions
Legendary Creature — Spider Human Hero 3/2
During your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sunspear Shikari Creature
Armed
5 versions
Creature — Cat Soldier 2/2
As long as this creature is equipped, it has first strike and lifelink.
Sunshower Druid Creature
Creature — Frog Druid 0/2
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Sunshot Militia Creature
Creature — Human Soldier 1/3
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Sunset Strikemaster Creature
Creature — Human Monk 3/1
%T: Add %R.
%2%R, %T, Sacrifice this creature: It deals 6 damage to target creature with flying.
38784 cards found
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