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Sunbaked Canyon Land  
B1: Water, CH: 11
8 versions
Land
%T, Pay 1 life: Add %R or %W.
%1, %T, Sacrifice this land: Draw a card.
Sunastian Falconer Creature
2 versions
Legendary Creature — Human Shaman 4/4
%T: Add %C%C.
Sun Warriors Creature
Creature — Human Warrior Ally 3/5
Firebending X, where X is the number of creatures you control.
%5: Create a 1/1 white Ally creature token.
Sun Titan Creature
28 versions
Creature — Giant 6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sun Sentinel Creature
2 versions
Creature — Human Soldier 2/2
Vigilance
Sun Quan, Lord of Wu Creature
5 versions
Legendary Creature — Human Soldier 4/4
Creatures you control have horsemanship.
Sun Droplet Artifact
4 versions
Artifact
Whenever you're dealt damage, put that many charge counters on this artifact.
At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
Sun Clasp Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
%W: Return enchanted creature to its owner's hand.
Sun Ce, Young Conquerer Creature
2 versions
Legendary Creature — Human Soldier 3/3
Horsemanship
When Sun Ce enters, you may return target creature to its owner's hand.
Summoning Trap Instant
2 versions
Instant — Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay %0 rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Summoning Station Artifact
Artifact
%T: Create a 2/2 colorless Pincher creature token.
Whenever an artifact is put into a graveyard from the battlefield, you may untap this artifact.
Summoning Materia Artifact
[FFVII]
2 versions
Artifact — Equipment
You may look at the top card of your library any time.
As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.
Equipped creature gets +2/+2 and has vigilance and "%T: Add %G."
Equip %2
Summoner's Sending Enchantment
[FFX]
2 versions
Enchantment
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
Summoner's Pact Instant
White-bordered
5 versions
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay %2%G%G. If you don't, you lose the game.
Summoner's Grimoire Artifact
[FFXIV]
2 versions
Artifact — Book Equipment
Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip %3
Summoner's Egg Artifact Creature
Artifact Creature — Egg 0/4
Imprint — When this creature enters, you may exile a card from your hand face down.
When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Summoner's Bond Conspiracy  
Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
Summoner's Bane Instant
2 versions
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Summoned Dromedary Creature
Creature — Spirit Camel 4/3
Vigilance
%1%W: Return this card from your graveyard to your hand. Activate only as a sorcery.
Summon: Yojimbo Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Samurai 5/5
Vigilance

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Exile target artifact, enchantment, or tapped creature an opponent controls.
*S2, *S3 Until your next turn, creatures can't attack you unless their controller pays %2 for each of those creatures.
*S4 Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Summon: Valefor Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Drake 5/4
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, *S4 Tap up to one target creature and put a stun counter on it.
Summon Undead Sorcery
3 versions
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield.
Summon: Titan Enchantment Creature
[FFXV]
3 versions
Enchantment Creature — Saga Giant 7/7
Reach, trample

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Mill five cards.
*S2 Return all land cards from your graveyard to the battlefield tapped.
*S3 Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Summon the School Tribal Sorcery
Kindred Sorcery — Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Summon the Pack Sorcery
Unfinity
2 versions
Sorcery
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before starting a new game.)
Summon: Shiva Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Elemental 4/5
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it.
*S3 Diamond Dust — Draw a card for each tapped creature your opponents control.
Summon: Primal Odin Enchantment Creature
[FFXIV]
3 versions
Enchantment Creature — Saga Knight 5/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Gungnir — Destroy target creature an opponent controls.
*S2 Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
*S3 Hall of Sorrow — Draw two cards. Each player loses 2 life.
Summon: Primal Garuda Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Harpy 3/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
*S2, *S3 Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Summon: Magus Sisters Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Faerie 5/5
Haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2, *S3— Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
38784 cards found
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