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Summon: Leviathan Enchantment Creature
[FFXV]
3 versions
Enchantment Creature — Saga Leviathan 6/6
Ward %2

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
*S2, *S3 Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Summon: Kujata Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Ox 7/5
Trample, haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Lightning — This creature deals 3 damage to each of up to two target creatures.
*S2 Ice — Up to three target creatures can't block this turn.
*S3 Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Summon: Knights of Round Enchantment Creature
[FFVII]
3 versions
Enchantment Creature — Saga Knight 3/3
Indestructible

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Summon: Ixion Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Unicorn 3/3
First strike

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after M1.)
*S1 Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
*S2, *S3 Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
Summon: Good King Mog XII Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Moogle 4/4
Flying, lifelink

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create two 1/2 white Moogle creature tokens with lifelink.
*S2, *S3 Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
*S4 Put two +1/+1 counters on each other Moogle you control.
Summon: G.F. Ifrit Enchantment Creature
[FFVIII]
2 versions
Enchantment Creature — Saga Demon 3/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2 You may discard a card. If you do, draw a card.
III, *S4 Add %R.
Summon: G.F. Cerberus Enchantment Creature
[FFVIII]
3 versions
Enchantment Creature — Saga Dog 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Surveil 1.
*S2 Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
*S3 Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Summon: Fenrir Enchantment Creature
[FFXI]
2 versions
Enchantment Creature — Saga Wolf 3/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
*S2 Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
*S3 Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Summon: Fat Chocobo Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Bird 4/4
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, *S4 Kerplunk — Creatures you control gain trample until end of turn.
Summon: Esper Valigarmanda Enchantment Creature
[FFVI]
2 versions
Enchantment Creature — Saga Drake 3/3
Flying, haste

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Exile an instant or sorcery card from each graveyard.
II, III, *S4 Add %R for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.


Summon: Esper Ramuh Enchantment Creature
[FFVI]
2 versions
Enchantment Creature — Saga Wizard 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
*S2, *S3 Wizards you control get +1/+0 until end of turn.
Summon: Esper Maduin
Transformed Esper Origins
Enchantment Creature  
3 versions
Enchantment Creature — Saga Elemental 4/4
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Reveal the top card of your library. If it's a permanent card, put it into your hand.
*S2 Add %G%G.
*S3 Other creatures you control get +2/+2 and gain trample until end of turn.
Summon: Choco/Mog Enchantment Creature
[FFVII]
2 versions
Enchantment Creature — Saga Bird Moogle 3/3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Summon: Brynhildr Enchantment Creature
[FFXIII]
3 versions
Enchantment Creature — Saga Knight 2/1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
*S2, *S3 Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
Summon: Bahamut Enchantment Creature
[FFX]
3 versions
Enchantment Creature — Saga Dragon 9/9
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2 Destroy up to one target nonland permanent.
*S3 Draw two cards.
*S4 Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Summon: Anima Enchantment Creature
[FFX]
2 versions
Enchantment Creature — Saga Horror 4/4
Menace

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2, *S3— Pain — You draw a card and you lose 1 life.
*S4 Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Summon: Alexander
Transformed Crystal Fragments
Enchantment Creature  
2 versions
Enchantment Creature — Saga Construct 4/3
Flying

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 Prevent all damage that would be dealt to creatures you control this turn.
*S3 Tap all creatures your opponents control.
Summitfest Closing Ceremony Instant
Alchemy: Secrets of Strixhaven
Instant
Starting intensity 3
Covercast — Whenever you cast another instant or sorcery spell, if five or more mana was spent to cast it, this card intensifies.
Add X %U and X %R, where X is this spell's intensity.
Draw a card.
Summit Sentinel Creature
Creature — Elemental Soldier 1/3
When this creature dies, draw a card.
Summit Prowler Creature
3 versions
Creature — Yeti 4/3
Summit Intimidator Creature
Creature — Yeti 4/3
Reach
When this creature enters, target creature can't block this turn.
Summit Apes Creature
2 versions
Creature — Ape 5/2
As long as you control a Mountain, this creature has menace.
Summer Bloom Sorcery
6 versions
Sorcery
You may play up to three additional lands this turn.
Summary Judgment Instant
2 versions
Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Summary Dismissal Instant
6 versions
Instant
Exile all other spells and counter all abilities.
Sumala Woodshaper Creature
Creature — Elf Druid 2/1
When this creature enters, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sumala Sentry Creature
Creature — Elf Archer 1/3
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature.
38784 cards found
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