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Wooden Stake Artifact
Innistrad: Crimson Vow
2 versions
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip %1
Wooden Sphere Artifact
12 versions
Artifact
Whenever a player casts a green spell, you may pay %1. If you do, you gain 1 life.
Wooden Cane Artifact
Artifact — Equipment
When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip %3
Wooded Ridgeline Land  
[FFVII]
3 versions
Land — Mountain Forest

This land enters tapped.
Wooded Foothills Land  
10 versions
Land
%T, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Wooded Bastion Land  
SLD deck: 20 Ways to Win
4 versions
Land
%T: Add %C.
%WG, %T: Add %G%G, %G%W, or %W%W.
Woodcutter's Grit Instant
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn.
Woodcloaker Creature
Creature — Elf 3/3
Morph %2%G%G
When this creature is turned face up, target creature gains trample until end of turn.
Woodcaller Automaton Artifact Creature
Jumpstart pack
2 versions
Artifact Creature — Construct 8/8
Prototype %2%G%G — 3/3
When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
Woodborn Behemoth Creature
Gigantic
6 versions
Creature — Elemental 4/4
As long as you control eight or more lands, this creature gets +4/+4 and has trample.
Wood Sage Creature
3 versions
Creature — Human Druid 1/1
%T: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Wood Elves Creature
23 versions
Creature — Elf Scout 1/1
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Wondrous Revival Sorcery
Sorcery
Return up to three target Hero creature cards from your graveyard to the battlefield.
Wondrous Crucible Artifact
Retro Frame
2 versions
Artifact
Permanents you control have ward %2.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Wonderscape Sage Creature
Extended-Art Frame
2 versions
Creature — Moonfolk Wizard 1/3
Flying
%T, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
Wonder Man, Hollywood Hero Creature
Legendary Creature — Human Performer Hero 4/4
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — %5%R%R: Put two +1/+1 counters on Wonder Man.
Wonder Creature
10 versions
Creature — Incarnation 2/2
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Wolves Token  
Theme Card
Wolverine Riders Creature
Elves
2 versions
Creature — Elf Warrior 4/4
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
Wolverine Pack Creature
2 versions
Creature — Wolverine 2/4
Rampage 2
Wolverine, Fierce Fighter Creature
2 versions
Legendary Creature — Mutant Berserker Hero 3/5
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
Wolverine, Claws Out Creature
Jumpstart
Legendary Creature — Mutant Berserker Hero 2/5
You may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks. double its power until end of turn.
Wolverine, Best There Is Creature
Marvel's Wolverine
2 versions
Legendary Creature — Mutant Berserker Hero 2/2
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
%1%G: Regenerate Wolverine.
Wolfwillow Haven Enchantment
4 versions
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional %G.
%4%G, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Wolf-Skull Shaman Creature
Creature — Elf Shaman 2/2
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, create a 2/2 green Wolf creature token.
Wolfsbane, Highland Hero Creature
Jumpstart
Legendary Creature — Mutant Werewolf Hero 2/2
Trample
%2%G: Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.
Wolf's Quarry Sorcery
Wolves
2 versions
Sorcery
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token."
Wolfrider's Saddle Artifact
Modified
2 versions
Artifact — Equipment
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip %3
Wolfkin Outcast Creature
2 versions
Creature — Human Werewolf 5/4
This spell costs %2 less to cast if you control a Wolf or Werewolf.
Daybound
Wolfkin Bond Enchantment
Wolves
5 versions
Enchantment — Aura
Enchant creature
When this Aura enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
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