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Stronghold Zeppelin Creature
Creature — Human 3/3
Flying
This creature can block only creatures with flying.
Stronghold Taskmaster Creature
Creature — Giant Minion 4/3
Other black creatures get -1/-1.
Stronghold Rats Creature
2 versions
Creature — Rat 2/1
Shadow
Whenever this creature deals combat damage to a player, each player discards a card.
Stronghold Overseer Creature
Creature — Demon 5/5
Flying
Shadow
%B%B: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Stronghold Machinist Creature
Creature — Human Spellshaper 1/1
%U%U, %T, Discard a card: Counter target noncreature spell.
Stronghold Gambit Sorcery
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Stronghold Furnace Plane  
3 versions
Plane — Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.

%H Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Stronghold Discipline Sorcery
3 versions
Sorcery
Each player loses 1 life for each creature they control.
Stronghold Confessor Creature
Clerics
2 versions
Creature — Human Cleric 1/1
Kicker %3
Menace
If this creature was kicked, it enters with two +1/+1 counters on it.
Stronghold Biologist Creature
Creature — Human Spellshaper 1/1
%U%U, %T, Discard a card: Counter target creature spell.
Stronghold Assassin Creature
4 versions
Creature — Phyrexian Zombie Assassin 2/1
%T, Sacrifice a creature: Destroy target nonblack creature.
Stronghold Arena Enchantment
4 versions
Enchantment
Kicker %G and/or %W
When this enchantment enters, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Strongbox Raider Creature
Creature — Orc Pirate 5/2
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Strongarm Thug Creature
Creature — Human Mercenary 1/1
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
Strongarm Tactics Sorcery
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Strongarm Monk Creature
Creature — Human Monk 3/3
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Strong, the Brutish Thespian Creature
4 versions
Legendary Creature — Mutant Berserker 7/7
Ward %2
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Strong Back Enchantment
4 versions
Enchantment — Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost %3 less to activate.
Aura spells you cast that target enchanted creature cost %3 less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Stromkirk Patrol Creature
3 versions
Creature — Vampire Soldier 4/3
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Stromkirk Occultist Creature
7 versions
Creature — Vampire Horror 3/2
Trample
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness %1%R
Stromkirk Noble Creature
Starter Collection
2 versions
Creature — Vampire Noble 1/1
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Stromkirk Mentor Creature
Creature — Vampire Soldier 4/2
When this creature enters, put a +1/+1 counter on another target Vampire you control.
Stromkirk Condemned Creature
4 versions
Creature — Vampire Horror 2/2
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Stromkirk Captain Creature
5 versions
Creature — Vampire Soldier 2/2
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Stromkirk Bloodthief Creature
3 versions
Creature — Vampire Rogue 2/2
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Stromgald Spy Creature
Creature — Human Rogue 2/4
Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.
Stromgald Crusader Creature
2 versions
Creature — Zombie Knight 2/1
Protection from white
%B: This creature gains flying until end of turn.
%B%B: This creature gets +1/+0 until end of turn.
Stromgald Cabal Creature
4 versions
Creature — Human Knight 2/2
%T, Pay 1 life: Counter target white spell.
Stroke of Midnight Instant
6 versions
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Stroke of Luck Sorcery
Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
38784 cards found
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