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Stoic Farmer Creature
Creature — Dwarf Peasant 3/3
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell %1%W
Stoic Ephemera Creature
Azorius deck
2 versions
Creature — Spirit 5/5
Defender
Flying
When this creature blocks, sacrifice it at end of combat.
Stoic Champion Creature
2 versions
Creature — Human Soldier 2/2
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
Stoic Builder Creature
2 versions
Creature — Human 2/3
When this creature enters, you may return target land card from your graveyard to your hand.
Stoic Angel Creature
2 versions
Creature — Angel 3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
Stockpiling Celebrant Creature
Creature — Dwarf Knight 3/2
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Stockman, Mad Fly-entist Creature
Legendary Creature — Insect Mutant Scientist 3/4
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling %2
Stocking Tiger Artifact Creature
Happy Holidays 2013
Artifact Creature — Cat Construct 3/3
This creature enters with a sealed Magic booster pack under it.
When this creature deals combat damage to a player, unwrap the booster pack and put it into your hand.
Stocking the Pantry Enchantment
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
%2, Remove a supply counter from this enchantment: Draw a card.
Stock Up Sorcery
4 versions
Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Stitchwing Skaab Creature
2 versions
Creature — Zombie Horror 3/1
Flying
%1%U, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Stitcher's Supplier Creature
[FFVI]
11 versions
Creature — Zombie 1/1
When this creature enters or dies, mill three cards.
Stitcher's Graft Artifact
4 versions
Artifact — Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip %2
Stitcher's Apprentice Creature
3 versions
Creature — Homunculus 1/2
%1%U, %T: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Stitcher Geralf Creature
4 versions
Legendary Creature — Human Wizard 3/4
%2%U, %T: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Stitched Mangler Creature
2 versions
Creature — Zombie Horror 2/3
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Stitched Drake Creature
Drowned
5 versions
Creature — Zombie Drake 3/4
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
Stitched Assistant Creature
2 versions
Creature — Zombie 3/2
Exploit
When this creature exploits a creature, scry 1, then draw a card.
Stitch Together Sorcery
[FFVI]
6 versions
Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Stitch in Time Sorcery
7 versions
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Stirring Wildwood Land  
9 versions
Land
This land enters tapped.
%T: Add %G or %W.
%1%G%W: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stirring Hopesinger Creature
3 versions
Creature — Bird Bard 1/3
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
Stirring Honormancer Creature
Creature — Rhino Bard 4/5
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
Stirring Bard Creature
Creature — Dragon Bard 0/4
Defender
When this creature enters, you take the initiative.
Mantle of Inspiration — %T: Target creature gains menace and haste until end of turn.
Stirring Address Instant
2 versions
Instant
Target creature you control gets +2/+2 until end of turn.
Overload %5%W
Stirge Creature
Creature — Insect Bat 1/1
Flying
This creature can't block.
Blood Drain — %1%B, Pay 1 life, Sacrifice this creature: Draw a card.
Stir Up Trouble Sorcery
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature or pay %4.
Destroy target creature.
Stir the Sands Sorcery
2 versions
Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling %3%B
When you cycle this card, create a 2/2 black Zombie creature token.
Stir the Pride Instant
4 versions
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine %1%W
38784 cards found
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