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Sterling Grove Enchantment
4 versions
Enchantment
Other enchantments you control have shroud.
%1, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Steppe Lynx Creature
3 versions
Creature — Cat 0/1
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Steppe Glider Creature
3 versions
Creature — Elemental 2/4
Flying, vigilance
%1%W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Step Through Sorcery
2 versions
Sorcery
Return two target creatures to their owners' hands.
Wizardcycling %2
Step Right Up Sorcery
2 versions
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Step Between Worlds Sorcery
4 versions
Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot %4%U%U
Stensian Sanguinist Creature
2 versions
Creature — Vampire Cleric 2/2
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared.
Stensia Uprising Enchantment
4 versions
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
Stensia Masquerade Enchantment
4 versions
Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness %2%R
Stensia Innkeeper Creature
Creature — Vampire 3/3
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Stensia Bloodhall Land  
3 versions
Land
%T: Add %C.
%3%B%R, %T: This land deals 2 damage to target player or planeswalker.
Stensia Banquet Sorcery
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
Stensia Plane  
3 versions
Plane — Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

%H Whenever chaos ensues, each creature you control gains "%T: This creature deals 1 damage to target player or planeswalker" until end of turn.
Stenn, Paranoid Partisan Creature
5 versions
Legendary Creature — Human Wizard 2/2
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost %1 less to cast.
%1%W%U: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Stenchskipper Creature
Creature — Elemental 6/5
Flying
At the beginning of the end step, if you control no Goblins, sacrifice this creature.
Stench of Evil Sorcery
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay %2.
Stench of Decay Instant
2 versions
Instant
Nonartifact creatures get -1/-1 until end of turn.
Stella Lee, Wild Card Creature
2 versions
Legendary Creature — Human Rogue 2/4
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
%T: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
Stegron the Dinosaur Man Creature
Jumpstart
3 versions
Legendary Creature — Dinosaur Villain 5/4
Menace
Dinosaur Formula — %1%R, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Steer Clear Instant
Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Steeple Roc Creature
Creature — Bird 3/1
Flying, first strike
Steeple Creeper Creature
2 versions
Creature — Frog Snake 4/2
%3%U: This creature gains flying until end of turn.
Steely Resolve Enchantment
4 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have shroud.
Steelswarm Operator Artifact Creature
Artifact Creature — Robot Soldier 1/1
Flying
%T: Add %U. Spend this mana only to cast an artifact spell.
%T: Add %U%U. Spend this mana only to activate abilities of artifact sources.
Steelshaper's Gift Sorcery
7 versions
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steelshaper Apprentice Creature
Creature — Human Soldier 1/3
%W, %T, Return this creature to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steel-Plume Marshal Creature
2 versions
Creature — Bird Soldier 3/3
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Steeling Stance Instant
Instant
Creatures you control get +1/+1 until end of turn.
Forecast — %W, Reveal this card from your hand: Target creature gets +1/+1 until end of turn.
Steelgaze Griffin Creature
Think Again
2 versions
Creature — Griffin 2/4
Flying
Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
38784 cards found
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