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Startle Instant
3 versions
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.
Draw a card.
Starting Town NPC Creature
Playtest Card
Creature — Human Peasant 3/3
Each creature card in your hand has a %1%G Adventure sorcery named [b]Fetch Herbs[/b] with "You gain 2 life." (You may cast it as the Adventure for %1%G. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters with an additional +1/+1 counter on it.
Starting Town Land  
[FFI]
2 versions
Land — Town
This land enters tapped unless it's your first, second, or third turn of the game.
%T: Add %C.
%T, Pay 1 life: Add one mana of any color.
Starting Column Artifact
Artifact
Start your engines!
%T: Add one mana of any color.
Max speed — %T, Sacrifice this artifact: Draw two cards, then discard a card.
Start Your Engines Sorcery
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Start Your Engines! Token  
Whenever an opponent loses life during your turn, if your speed is 1 or greater, increase your speed by 1. Max speed is 4. This ability triggers only once each turn.
Start the TARDIS Sorcery
2 versions
Sorcery
Surveil 2, then draw a card. You may planeswalk.
Jump-start
Start from Scratch Sorcery
Sorcery — Lesson
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
Start / Fire Instant
2 versions
Instant
Start %2%W
Instant
Create two 1/1 white Warrior creature tokens with vigilance.

Fire %1%R
Instant
Fire deals 2 damage divided as you choose among one or two targets.
Start / Finish Instant
2 versions
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Start / Finish Sorcery
2 versions
Sorcery
Aftermath
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Starship Enterprise Artifact
2 versions
Legendary Artifact — Spacecraft
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station — It's an artifact creature at 16+
16+: Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
4/6
Starseer Mentor Creature
Creature — Bat Warlock 3/5
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Starscream, Seeker Leader Artifact  
2 versions
Legendary Artifact — Vehicle 2/3
Living metal
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
Starscream, Power Hungry Artifact Creature
2 versions
Legendary Artifact Creature — Robot 2/3
More Than Meets the Eye %2%B
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Starscape Cleric Token Token  
Creature — Bat Cleric 1/1
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
(This token's mana cost is %1%B.)
Starscape Cleric Creature
Creature — Bat Cleric 2/1
Offspring %2%B
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Starry-Eyed Skyrider Creature
Creature — Human Scout 1/3
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Starport Security Artifact Creature
Artifact Creature — Robot Soldier 1/1
%3%W, %T: Tap another target creature. This ability costs %2 less to activate if you control a creature with a +1/+1 counter on it.
Starnheim Unleashed Sorcery
Story Spotlight
4 versions
Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell %X%X%W
Starnheim Memento Artifact
Angels / Armed
Artifact
%T: Add %W.
%1%W, %T: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Starnheim Courser Creature
Armed
2 versions
Creature — Pegasus 2/2
Flying
Artifact and enchantment spells you cast cost %1 less to cast.
Starnheim Aspirant Creature
4 versions
Creature — Human Cleric 2/2
Angel spells you cast cost %2 less to cast.
Starlit Soothsayer Creature
Creature — Bat Cleric 2/2
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1.
Starlit Sanctum Land  
Commander decks
2 versions
Land
%T: Add %C.
%W, %T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
%B, %T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Starlit Mantle Enchantment
Surprise!
2 versions
Enchantment — Aura
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
Starlit Angel Creature
3 versions
Creature — Angel 3/4
Flying
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