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Star of Extinction Sorcery
8 versions
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Star Compass Artifact
5 versions
Artifact
This artifact enters tapped.
%T: Add one mana of any color that a basic land you control could produce.
Star Charter Creature
Creature — Bat Cleric 3/1
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Star Athlete Creature
2 versions
Creature — Human Warrior 3/2
Menace
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz %3%R
Stangg Twin Token  
21/26
2 versions
Legendary Creature — Human Warrior 3/4
Stangg, Echo Warrior Creature
2 versions
Legendary Creature — Human Warrior 3/4
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Stangg Creature
5 versions
Legendary Creature — Human Warrior 3/4
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Standstill Enchantment
B3: Fire, CH: 56
4 versions
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Standing Troops Creature
7 versions
Creature — Human Soldier 1/4
Vigilance
Standing Stones Artifact
Artifact
%1, %T, Pay 1 life: Add one mana of any color.
Standing Army Creature
Creature — Human Soldier 2/4
As long as you're standing, Standing Army has vigilance.
Standardize Instant
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Standard Procedure Instant  
2 versions
Instant
%1, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Standard Bearer Creature
2 versions
Creature — Human Flagbearer 1/1
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Stand Up for Yourself Instant
Instant
Destroy target creature with power 3 or greater.
Stand United Instant
Instant
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2.
Stand Together Instant
2 versions
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Stand or Fall Enchantment
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Stand Firm Instant
2 versions
Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Stand / Deliver Instant
2 versions
Instant
Return target permanent to its owner's hand.
Stand / Deliver Instant
2 versions
Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Stampeding Wildebeests Creature
9/63 Garruk vs. Liliana
4 versions
Creature — Antelope Beast 5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Stampeding Serow Creature
Creature — Antelope Beast 5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Stampeding Scurryfoot Creature
Creature — Mouse 1/1
Exhaust — %3%G: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
Stampeding Rhino Creature
3 versions
Creature — Rhino 4/4
Trample
Stampeding Horncrest Creature
Creature — Dinosaur 4/4
This creature has haste as long as you control another Dinosaur.
Stampeding Elk Herd Creature
2 versions
Creature — Elk 5/5
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Stampede Surfer Creature
Creature — Human Warrior 4/4
Haste
Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
Stampede Rider Creature
Creature — Satyr 2/3
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
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