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Witch's Mist Enchantment
Enchantment
%2%B, %T: Destroy target creature that was dealt damage this turn.
Witch's Mark Sorcery
3 versions
Sorcery
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Witch's Familiar Creature
2 versions
Creature — Frog 2/3
Witch's Cottage Land  
2 versions
Land — Swamp

This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Witch's Clinic Land  
4 versions
Land
%T: Add %C.
%2, %T: Target commander gains lifelink until end of turn.
Witch's Cauldron Artifact
3 versions
Artifact
%1%B, %T, Sacrifice a creature: You gain 1 life and draw a card.
Witch-Maw Nephilim Creature
Innistrad: Crimson Vow
2 versions
Creature — Nephilim 1/1
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
Witch-king, Sky Scourge Creature
Borderless Scene - Flight of the Witch-King
2 versions
Legendary Creature — Wraith Noble 5/5
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying
Witch-king of Angmar Creature
Middle-Earth Classic
10 versions
Legendary Creature — Wraith Noble 5/3
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Witch-king, Bringer of Ruin Creature
Middle-Earth Classic
4 versions
Legendary Creature — Wraith Noble 5/3
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Witching Well Artifact
Bookworms
4 versions
Artifact
When this artifact enters, scry 2.
%3%U, Sacrifice this artifact: Draw two cards.
Witches' Eye Artifact
Innistrad: Crimson Vow
2 versions
Artifact — Equipment
Equipped creature has "%1, %T: Scry 1."
Equip %1
Witchcraft Token  
Theme Card
Witch-Blessed Meadow
Transformed Witch Enchanter
Land  
2 versions
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
%T: Add %W.
Witchbane Orb Artifact
Store only - Foil
2 versions
Artifact
When this artifact enters, destroy all Curses attached to you.
You have hexproof.
Witch of the Moors Creature
5 versions
Creature — Human Warlock 4/4
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Witch Hunter Creature
17/121
3 versions
Creature — Human Cleric 1/1
%T: This creature deals 1 damage to target player or planeswalker.
%1%W%W, %T: Return target creature an opponent controls to its owner's hand.
Witch Hunt Enchantment
Innistrad: Midnight Hunt
2 versions
Enchantment
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
Witch Engine Creature
The Brothers' War
2 versions
Creature — Horror 4/4
Swampwalk
%T: Add %B%B%B%B. Target opponent gains control of this creature. (Activate this ability only any time you could cast an instant.)
Witch Enchanter Creature
2 versions
Creature — Human Warlock 2/2
When this creature enters, destroy target artifact or enchantment an opponent controls.
Wistfulness Creature
3 versions
Creature — Elemental Incarnation 6/5
When this creature enters, if %G%G was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if %U%U was spent to cast it, draw two cards, then discard a card.
Evoke %UG%UG
Wistful Thinking Sorcery
Sorcery
Target player draws two cards, then discards four cards.
Wistful Selkie Creature
2 versions
Creature — Merfolk Wizard 2/2
When this creature enters, draw a card.
Wispweaver Angel Creature
4 versions
Creature — Angel 4/4
Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Wispmare Creature
Creature — Elemental 1/3
Flying
When this creature enters, destroy target enchantment.
Evoke %W
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