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Solve for Disappointment Sorcery
Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Empower Jace 1.
Soltari Visionary Creature
Creature — Soltari Cleric 2/2
Shadow
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Soltari Trooper Creature
4 versions
Creature — Soltari Soldier 1/1
Shadow
Whenever this creature attacks, it gets +1/+1 until end of turn.
Soltari Priest Creature
14/121
5 versions
Creature — Soltari Cleric 2/1
Protection from red
Shadow
Soltari Monk Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Soltari Monk Cleric 2/1
Protection from black
Shadow
Soltari Lancer Creature
2 versions
Creature — Soltari Knight 2/2
Shadow
This creature has first strike as long as it's attacking.
Soltari Guerrillas Creature
2 versions
Creature — Soltari Soldier 3/2
Shadow
%0: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Soltari Foot Soldier Creature
2 versions
Creature — Soltari Soldier 1/1
Shadow
Soltari Emissary Creature
2 versions
Creature — Soltari Soldier 2/1
%W: This creature gains shadow until end of turn.
Soltari Crusader Creature
Creature — Soltari Knight 2/1
Shadow
%1%W: This creature gets +1/+0 until end of turn.
Soltari Champion Creature
2 versions
Creature — Soltari Soldier 2/2
Shadow
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
Solstice Zealot Creature
Creature — Rhino Cleric 2/3
When this creature enters, you get %E%E (two energy counters).
%T, Pay %E: Tap target creature.
Solstice Revelations Instant
Instant — Lesson
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback %6%R
Solphim, Mayhem Dominus Creature
6 versions
Legendary Creature — Phyrexian Horror 5/4
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
%1%PR%PR, Discard two cards: Put an indestructible counter on Solphim. (%PR can be paid with either %R or 2 life.)
Sol'Kanar the Tainted Creature
5 versions
Legendary Creature — Elemental Demon 5/5
At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Sol'kanar the Swamp King Creature
5 versions
Legendary Creature — Demon 5/5
Swampwalk
Whenever a player casts a black spell, you gain 1 life.
Solitude Creature
Retro Frame
7 versions
Creature — Elemental Incarnation 3/2
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke — Exile a white card from your hand.
Soliton Artifact Creature
Artifact Creature — Construct 3/4
%U: Untap this creature.
Solitary Study / Endless Corridor Enchantment
Alchemy: Duskmourn
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control get +1/+0.
Solitary Study / Endless Corridor Enchantment  
Alchemy: Duskmourn
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, conjure a duplicate of this card into your hand. When you do, target creature you control gains first strike until end of turn.
Solitary Sanctuary Enchantment
Enchantment
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Solitary Hunter Creature
Creature — Human Warrior Werewolf 3/4
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Solitary Defiance Enchantment
Alchemy: Thunder Junction
Enchantment
As long as you control exactly one creature, that creature has vigilance and ward %2.
Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.
Solitary Confinement Enchantment
2 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.
Solitary Cell Artifact
Story Spotlight
3 versions
Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
%1, %T, Discard a legendary card: Draw a card.
Solitary Camel Creature
2 versions
Creature — Camel 3/2
This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard.
Solidarity of Heroes Instant
3 versions
Instant
Strive — This spell costs %1%G more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Solidarity Instant
2 versions
Instant
Creatures you control get +0/+5 until end of turn.
Solid Ground Enchantment
Enchantment
When this enchantment enters, earthbend 3.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
38784 cards found
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