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Skyline Despot Creature
5 versions
Creature — Dragon 5/5
Flying
When this creature enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Skyline Cascade Land  
Land
This land enters tapped.
When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step.
%T: Add %U.
Skylasher Creature
2 versions
Creature — Insect 2/2
Flash
This spell can't be countered.
Reach, protection from blue
Skyknight Vanguard Creature
2 versions
Creature — Human Knight 1/2
Flying
Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Skyknight Squire Creature
5 versions
Creature — Cat Scout 1/1
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Skyknight Legionnaire Creature
6 versions
Creature — Human Knight 2/2
Flying, haste
Skyhunter Strike Force Creature
3 versions
Creature — Cat Knight 2/2
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
Skyhunter Skirmisher Creature
8 versions
Creature — Cat Knight 1/1
Flying, double strike
Skyhunter Prowler Creature
Cats / Knights
4 versions
Creature — Cat Knight 1/3
Flying, vigilance
Skyhunter Patrol Creature
Cats / Law
6 versions
Creature — Cat Knight 2/3
Flying, first strike
Skyhunter Cub Creature
7/60 Cats
4 versions
Creature — Cat Knight 2/2
As long as this creature is equipped, it gets +1/+1 and has flying.
Skygames Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T: Target creature gains flying until end of turn. Activate only as a sorcery."
Skyfisher Spider Creature
2 versions
Creature — Spider 3/3
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
Skyfire Phoenix Creature
Creature — Phoenix 3/3
Flying, haste
When you cast your commander, return this card from your graveyard to the battlefield.
Skyfire Kirin Creature
Legendary Creature — Kirin Spirit 3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Sky-Eel School Creature
Bookworms
2 versions
Creature — Fish 3/3
Flying
When this creature enters, draw a card, then discard a card.
Skycrash Instant
Instant
Destroy target artifact.
Cycling %R
Skycoach Waypoint Land  
Land
%T: Add %C.
%3, %T: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Skycoach Conductor Creature
3 versions
Creature — Bird Pilot 2/3
Flash
Flying, vigilance
This creature enters prepared.
Skycloud Expanse Land  
Extended-Art Frame
25 versions
Land
%1, %T: Add %W%U.
Skycloud Egg Artifact
Artifact
%2, %T, Sacrifice this artifact: Add %W%U. Draw a card.
Skyclaw Thrash Artifact Creature
Artifact Creature — Lizard Warrior 4/4
Whenever this creature attacks, flip a coin. If you win the flip, this creature gets +1/+1 and gains flying until end of turn.
Skyclave Squid Creature
2 versions
Creature — Squid 3/2
Defender
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Skyclave Shadowcat Creature
Creature — Cat Horror 3/3
%1%B, Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Skyclave Shade Creature
6 versions
Creature — Shade 3/1
Kicker %2%B
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Skyclave Sentinel Artifact Creature
Artifact Creature — Gargoyle 2/3
Kicker %4
Flying, defender
If this creature was kicked, it enters with two +1/+1 counters on it.
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Skyclave Relic Artifact
5 versions
Artifact
Kicker %3
Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
%T: Add one mana of any color.
Skyclave Plunder Sorcery
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
38784 cards found
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