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Winds of Abandon Sorcery
7 versions
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload %4%W%W
Windrider Wizard Creature
2 versions
Creature — Human Wizard 2/2
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Windrider Patrol Creature
Merfolk
3 versions
Creature — Merfolk Wizard 4/3
Flying
Whenever this creature deals combat damage to a player, scry 2.
Windrider Eel Creature
3 versions
Creature — Fish 2/2
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Windriddle Palaces Plane  
2 versions
Plane — Belenon
Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player's library.

%H Whenever chaos ensues, each player mills a card.
Windreaver Creature
Azorius deck
3 versions
Creature — Elemental 1/3
Flying
%W: This creature gains vigilance until end of turn.
%W: This creature gets +0/+1 until end of turn.
%U: Switch this creature's power and toughness until end of turn.
%U: Return this creature to its owner's hand.
Windreaper Falcon Creature
Creature — Bird 1/1
Flying, protection from blue
Windreader Sphinx Creature
Soaring
7 versions
Creature — Sphinx 3/7
Flying
Whenever a creature with flying attacks, you may draw a card.
Wind-Kin Raiders Creature
3 versions
Creature — Human Artificer 4/3
Improvise
Flying
Winding Wurm Creature
Creature — Wurm 6/6
Echo %4%G
Winding Way Sorcery
4 versions
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Winding Constrictor Creature
6 versions
Creature — Snake 2/3
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Winding Canyons Land  
Land
%T: Add %C.
%2, %T: You may cast creature spells this turn as though they had flash.
Windgrace's Judgment Instant
4 versions
Instant
For any number of opponents, destroy target nonland permanent that player controls.
Windgrace Acolyte Creature
2 versions
Creature — Cat Warrior 3/2
Flying
When this creature enters, mill three cards and you gain 3 life.
Windfall Sorcery
20 versions
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windcrag Siege Enchantment
4 versions
Enchantment
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Windcaller Aven Creature
Wizards
5 versions
Creature — Bird Wizard 4/3
Flying
Cycling %U
When you cycle this card, target creature gains flying until end of turn.
Windbrisk Raptor Creature
Creature — Bird 5/7
Flying
Attacking creatures you control have lifelink.
Windbrisk Heights Land  
16 versions
Land
Hideaway 4
This land enters tapped.
%T: Add %W.
%W, %T: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windborne Charge Sorcery
3 versions
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Windborn Muse Creature
13 versions
Creature — Spirit 2/3
Flying
Creatures can't attack you unless their controller pays %2 for each creature they control that's attacking you.
Wind Zendikon Enchantment
Enchantment — Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Wind Strider Creature
Surprise!
3 versions
Creature — Merfolk Wizard 3/3
Flash
Flying
Wind Spirit Creature
4 versions
Creature — Elemental Spirit 3/2
Flying
Menace
Wind Shear Instant
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Wind Sail Sorcery
2 versions
Sorcery
One or two target creatures gain flying until end of turn.
Wind Drake Creature
14 versions
Creature — Drake 2/2
Flying
Wind Dancer Creature
4 versions
Creature — Faerie 1/1
Flying
%T: Target creature gains flying until end of turn.
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