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Wind-Kin Raiders Creature
3 versions
Creature — Human Artificer 4/3
Improvise
Flying
Winding Wurm Creature
Creature — Wurm 6/6
Echo %4%G
Winding Way Sorcery
4 versions
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Winding Constrictor Creature
6 versions
Creature — Snake 2/3
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Winding Canyons Land  
Land
%T: Add %C.
%2, %T: You may cast creature spells this turn as though they had flash.
Windgrace's Judgment Instant
4 versions
Instant
For any number of opponents, destroy target nonland permanent that player controls.
Windgrace Acolyte Creature
2 versions
Creature — Cat Warrior 3/2
Flying
When this creature enters, mill three cards and you gain 3 life.
Windfall Sorcery
20 versions
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windcrag Siege Enchantment
5 versions
Enchantment
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Windcaller Aven Creature
Wizards
5 versions
Creature — Bird Wizard 4/3
Flying
Cycling %U
When you cycle this card, target creature gains flying until end of turn.
Windbrisk Raptor Creature
Creature — Bird 5/7
Flying
Attacking creatures you control have lifelink.
Windbrisk Heights Land  
16 versions
Land
Hideaway 4
This land enters tapped.
%T: Add %W.
%W, %T: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windborne Charge Sorcery
3 versions
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Windborn Muse Creature
13 versions
Creature — Spirit 2/3
Flying
Creatures can't attack you unless their controller pays %2 for each creature they control that's attacking you.
Wind Zendikon Enchantment
Enchantment — Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Wind Strider Creature
Surprise!
3 versions
Creature — Merfolk Wizard 3/3
Flash
Flying
Wind Spirit Creature
4 versions
Creature — Elemental Spirit 3/2
Flying
Menace
Wind Shear Instant
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Wind Sail Sorcery
2 versions
Sorcery
One or two target creatures gain flying until end of turn.
Wind Drake Creature
14 versions
Creature — Drake 2/2
Flying
Wind Dancer Creature
4 versions
Creature — Faerie 1/1
Flying
%T: Target creature gains flying until end of turn.
Wily Goblin Creature
Creature — Goblin Pirate 1/1
When this creature enters, create a Treasure token.
Wily Bandar Creature
Primates
2 versions
Creature — Cat Monkey 1/1
%2%G: This creature gains indestructible until end of turn.
Wilt-Leaf Liege Creature
Starter Collection
5 versions
Creature — Elf Knight 4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Wilt-Leaf Cavaliers Creature
3 versions
Creature — Elf Knight 3/4
Vigilance
Wilt in the Heat Instant
Instant
This spell costs %2 less to cast if one or more cards left your graveyard this turn.
Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Wilt Instant
2 versions
Instant
Destroy target artifact or enchantment.
Cycling %2
Wilson, Urbane Bear Creature
Specialized version
Legendary Creature — Bear Warrior 3/4
Reach, Trample, Lifelink
Ward %2
%1%G%W, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Subtle Bear Creature
Specialized version
Legendary Creature — Bear Warrior 3/3
Reach, Trample
Ward %2
Wilson, Subtle Bear can't be blocked.
%1%G%U, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
38777 cards found
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