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Wily Goblin Creature
Creature — Goblin Pirate 1/1
When this creature enters, create a Treasure token.
Wily Bandar Creature
Primates
2 versions
Creature — Cat Monkey 1/1
%2%G: This creature gains indestructible until end of turn.
Wilt-Leaf Liege Creature
Starter Collection
5 versions
Creature — Elf Knight 4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Wilt-Leaf Cavaliers Creature
3 versions
Creature — Elf Knight 3/4
Vigilance
Wilt in the Heat Instant
Instant
This spell costs %2 less to cast if one or more cards left your graveyard this turn.
Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Wilt Instant
2 versions
Instant
Destroy target artifact or enchantment.
Cycling %2
Wilson, Urbane Bear Creature
Specialized version
Legendary Creature — Bear Warrior 3/4
Reach, Trample, Lifelink
Ward %2
%1%G%W, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Subtle Bear Creature
Specialized version
Legendary Creature — Bear Warrior 3/3
Reach, Trample
Ward %2
Wilson, Subtle Bear can't be blocked.
%1%G%U, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Refined Grizzly Creature
3 versions
Legendary Creature — Bear Warrior 2/2
This spell can't be countered.
Vigilance, reach, trample
Ward %2
Choose a Background (You can have a Background as a second commander.)
Wilson, Majestic Bear Creature
Specialized version
Legendary Creature — Bear Warrior 5/5
Reach, Trample
Ward %2
%1%G%G, Exile Wilson, Majestic Bear from your graveyard: Target creature you control perpetually gets +1/+1and gains reach, trample, and ward %2. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Fearsome Bear Creature
Specialized version
Legendary Creature — Bear Warrior 4/4
Menace, Reach, Trample
Ward %2
%1%B%G, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Wilson, Bear Comrade Creature
Legendary Creature — Bear Warrior 2/2
Reach, Trample
Ward %2
Specialize %4

This card can changes to one of the different specialized versions, depending on which color was discarded:
%W Wilson, Urbane Bear
%U Wilson, Subtle Bear
%B Wilson, Fearsome Bear
%R Wilson, Ardent Bear
%G Wilson, Majestic Bear
Wilson, Ardent Bear Creature
Specialized version
Legendary Creature — Bear Warrior 2/3
Double strike, Reach, Trample
Ward %2
%1%R%G, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.

This card is a specialized version of Wilson, Bear Comrade.
Willow-Wind Creature
3 versions
Creature — Elemental 3/4
Flying
When this creature enters, scry 2.
Willowrush Verge Land  
5 versions
Land
%T: Add %U.
%T: Add %G. Activate only if you control a Forest or an Island.
Willowdusk, Essence Seer Creature
2 versions
Legendary Creature — Dryad Druid 3/3
%1, %T: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Willow Satyr Creature
2 versions
Creature — Satyr 1/1
You may choose not to untap this creature during your untap step.
%T: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.
Willow Priestess Creature
2 versions
Creature — Faerie Druid 2/2
%T: You may put a Faerie permanent card from your hand onto the battlefield.
%2%G: Target green creature gains protection from black until end of turn.
Willow Geist Creature
5 versions
Creature — Treefolk Spirit 1/1
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
Willow Faerie Creature
2 versions
Creature — Faerie 1/2
Flying
Willow Elf Creature
2 versions
Creature — Elf 1/1
Willow Dryad Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Dryad 1/1
Forestwalk
Will-o'-the-Wisp Creature
12 versions
Creature — Spirit 0/1
Flying
%B: Regenerate this creature.
Willing Test Subject Creature
Creature — Spider Monkey Scientist 2/2
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
%6: Roll a six-sided die.
Willie Lumpkin, Postman Creature
2 versions
Legendary Creature — Human Citizen 1/3
Willie Lumpkin can't be blocked.
Whenever Willie Lumpkin deals combat damage to an opponent, you draw a card and that player may draw a card. If they do, that player can't attack you or permanents you control during their next turn.
Will-Forged Golem Artifact Creature
Artifact Creature — Golem 4/4
Convoke
Willbreaker Creature
2 versions
Creature — Human Wizard 2/3
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Willbender Creature
10 versions
Creature — Human Wizard 1/2
Morph %1%U
When this creature is turned face up, change the target of target spell or ability with a single target.
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