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Shizo, Death's Storehouse Land  
4 versions
Legendary Land
%T: Add %B.
%B, %T: Target legendary creature gains fear until end of turn.
Shiv's Embrace Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
%R: Enchanted creature gets +1/+0 until end of turn.
Shivan Zombie Creature
Creature — Phyrexian Barbarian Zombie 2/2
Protection from white
Shivan Wurm Creature
2 versions
Creature — Wurm 7/7
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
Shivan Wumpus Creature
Creature — Beast 6/6
Trample
When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
Shivan Sand-Mage Creature
2 versions
Creature — Lizard Shaman 3/2
When this creature enters, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4 — %R
Shivan Reef Land  
21 versions
Land
%T: Add %C.
%T: Add %U or %R. This land deals 1 damage to you.
Shivan Raptor Creature
2 versions
Creature — Dinosaur 3/1
First strike, haste
Echo %2%R
Shivan Phoenix Creature
Creature — Phoenix 3/4
Flying
When this creature dies, return it to its owner's hand.
Shivan Oasis Land  
5 versions
Land
This land enters tapped.
%T: Add %R or %G.
Shivan Meteor Sorcery
4 versions
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2 — %1%R%R
Shivan Hellkite Creature
4 versions
Creature — Dragon 5/5
Flying
%1%R: This creature deals 1 damage to any target.
Shivan Harvest Enchantment
Innistrad: Midnight Hunt
2 versions
Enchantment
%1%R, Sacrifice a creature: Destroy target nonbasic land.
Shivan Gorge Land  
5 versions
Legendary Land
%T: Add %C.
%2%R, %T: Shivan Gorge deals 1 damage to each opponent.
Shivan Fire Instant
Instant
Kicker %4
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Shivan Emissary Creature
Creature — Human Wizard 1/1
Kicker %1%B
When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
Shivan Dragon Creature
40 versions
Creature — Dragon 5/5
Flying
%R: This creature gets +1/+0 until end of turn.
Shivan Branch-Burner Creature
Creature — Dragon 4/4
Convoke
Flying, haste
Shiva, Warden of Ice Enchantment Creature  
[FFXVI]
5 versions
Legendary Enchantment Creature — Saga Elemental 4/5
(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Mesmerize — Target creature can't be blocked this turn.
*S3 Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
Shiv Plane  
2 versions
Plane — Dominaria
All creatures have "%R: This creature gets +1/+0 until end of turn."

%H Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shisato, Whispering Hunter Creature
Legendary Creature — Snake Warrior 2/2
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato deals combat damage to a player, that player skips their next untap step.
Shirei, Shizo's Caretaker Creature
4 versions
Legendary Creature — Spirit 2/2
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Shire Terrace Land  
3 versions
Land
%T: Add %C.
%1, %T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shire Shirriff Creature
3 versions
Creature — Halfling Soldier 2/2
Vigilance
When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Shire Scarecrow Artifact Creature
2 versions
Artifact Creature — Scarecrow 0/3
Defender
%1: Add one mana of any color. Activate only once each turn.
Shipwreck Singer Creature
3 versions
Creature — Siren 1/2
Flying
%1%U: Target creature an opponent controls attacks this turn if able.
%1%B, %T: Attacking creatures get -1/-1 until end of turn.
Shipwreck Sifters Creature
2 versions
Creature — Spirit 1/2
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
Shipwreck Sentry Creature
Creature — Human Pirate 3/3
Defender
As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Shipwreck Patrol Creature
Jumpstart
Creature — Merfolk Warrior 3/3
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Shipwreck Moray Creature
2 versions
Creature — Fish 0/5
When this creature enters, you get %E%E%E%E.
Pay %E: This creature gets +2/-2 until end of turn.
38784 cards found
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