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Shipwreck Marsh Land  
13 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %U or %B.
Shipwreck Looter Creature
2 versions
Creature — Human Pirate 2/1
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
Shipwreck Dowser Creature
Of the Coast / Drowned / Wizards
5 versions
Creature — Merfolk Wizard 3/3
Prowess
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Shipbreaker Kraken Creature
Commander decks
4 versions
Creature — Kraken 6/6
%6%U%U: Monstrosity 4.
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Shiny Impetus Enchantment
10 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Shinryu, Transcendent Rival
Transformed Zenos yae Galvus
Creature  
[FFXIV]
5 versions
Legendary Creature — Dragon 8/8
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
Shinra Reinforcements Creature
[FFVII]
Creature — Human Soldier 2/3
When this creature enters, mill three cards and you gain 3 life.
Shinka, the Bloodsoaked Keep Land  
Realms and Relics
5 versions
Legendary Land
%T: Add %R.
%R, %T: Target legendary creature gains first strike until end of turn.
Shinka Gatekeeper Creature
Creature — Ogre Warrior 3/2
Whenever this creature is dealt damage, it deals that much damage to you.
Shining Armor Artifact
Knights
3 versions
Artifact — Equipment
Flash
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip %3
Shining Aerosaur Creature
2 versions
Creature — Dinosaur 3/4
Flying
Shinewend Creature
Creature — Elemental 0/0
Flying
This creature enters with a +1/+1 counter on it.
%1%W, Remove a +1/+1 counter from this creature: Destroy target enchantment.
Shinestriker Creature
Creature — Elemental 3/3
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Shineshadow Snarl Land  
Extended-Art Frame
13 versions
Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
%T: Add %W or %B.
Shinen of Stars' Light Creature
Creature — Spirit 2/1
First strike
Channel — %1%W, Discard this card: Target creature gains first strike until end of turn.
Shinen of Life's Roar Creature
2 versions
Creature — Spirit 1/2
All creatures able to block this creature do so.
Channel — %2%G%G, Discard this card: All creatures able to block target creature this turn do so.
Shinen of Fury's Fire Creature
42/60 Spirits
4 versions
Creature — Spirit 2/1
Haste
Channel — %R, Discard this card: Target creature gains haste until end of turn.
Shinen of Flight's Wings Creature
Creature — Spirit 3/3
Flying
Channel — %U, Discard this card: Target creature gains flying until end of turn.
Shinen of Fear's Chill Creature
Creature — Spirit 3/2
This creature can't block.
Channel — %1%B, Discard this card: Target creature can't block this turn.
Shinechaser Creature
Creature — Faerie 1/1
Flying, vigilance
This creature gets +1/+1 as long as you control an artifact.
This creature gets +1/+1 as long as you control an enchantment.
Shimmerwing Chimera Enchantment Creature
Enchantment Creature — Chimera 3/2
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Shimmerwilds Growth Enchantment
Enchantment — Aura
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Shimmerscale Drake Creature
3 versions
Creature — Drake 3/4
Flying
Cycling %2
Shimmering Wings Enchantment
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
%U: Return this Aura to its owner's hand.
Shimmering Mirage Instant
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Shimmering Grotto Land  
8 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
Shimmering Glasskite Creature
2 versions
Creature — Spirit 2/3
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Shimmering Efreet Creature
Creature — Efreet 2/2
Flying
Phasing
Whenever this creature phases in, target creature phases out.
Shimmering Citadel Land  
2 versions
Land
This land enters tapped.
%T: Add %W or %U.
Exhaust — %3%W%U, %T: You draw two cards and gain 1 life. Put a depletion counter on this land. (Activate each exhaust ability only once.)
38784 cards found
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