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Shimmering Barrier Creature
Creature — Wall 1/3
Defender
First strike
Cycling %2
Shimmerdrift Vale Land  
3 versions
Snow Land
This land enters tapped.
As this land enters, choose a color.
%T: Add one mana of the chosen color.
Shimmercreep Creature
Creature — Elemental 3/5
Menace
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Shimmer of Possibility Sorcery
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Shimmer Myr Artifact Creature
7 versions
Artifact Creature — Myr 2/2
Flash
You may cast artifact spells as though they had flash.
Shimmer Dragon Creature
Inventive
7 versions
Creature — Dragon 5/6
Flying
As long as you control four or more artifacts, this creature has hexproof.
Tap two untapped artifacts you control: Draw a card.
Shimmer Enchantment
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing.
Shimian Specter Creature
2 versions
Creature — Specter 2/2
Flying
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Shimian Night Stalker Creature
2 versions
Creature — Nightstalker 4/4
%B, %T: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.
Shimatsu the Bloodcloaked Creature
Legendary Creature — Demon Spirit 0/0
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
Shilgengar, Sire of Famine Creature
4 versions
Legendary Creature — Elder Demon 6/6
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
%WB%WB%WB, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Shiko, Paragon of the Way Creature
5 versions
Legendary Creature — Spirit Dragon 4/5
Flying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Shiko and Narset, Unified Creature
Legendary Creature — Human Spirit Dragon 4/4
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
Shigeki, Jukai Visionary Enchantment Creature
8 versions
Legendary Enchantment Creature — Snake Druid 1/3
%1%G, %T, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — %X%X%G%G, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Shifty Doppelganger Creature
Creature — Shapeshifter 1/1
%3%U, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
Shifting Woodland Land  
3 versions
Land
This land enters tapped unless you control a Forest.
%T: Add %G.
Delirium — %2%G%G: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Shifting Sliver Creature
3 versions
Creature — Sliver 2/2
Slivers can't be blocked except by Slivers.
Shifting Sky Enchantment
2 versions
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Shifting Shadow Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Shifting Loyalties Sorcery
Sorcery
Exchange control of two target permanents that share a card type.
Shifting Grift Sorcery
Sorcery
Spree (Choose one or more additional costs.)
+ %2 — Exchange control of two target creatures.
+ %1 — Exchange control of two target artifacts.
+ %1 — Exchange control of two target enchantments.
Shifting Ceratops Creature
4 versions
Creature — Dinosaur 5/4
This spell can't be countered.
Protection from blue
%G: This creature gains your choice of reach, trample, or haste until end of turn.
Shifting Borders Instant
Instant — Arcane
Exchange control of two target lands.
Splice onto Arcane %3%U
Shield-Wall Sentinel Artifact Creature
Artifact Creature — Golem 1/3
Defender
When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Shields Up! Instant
Instant
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it.
Shields of Velis Vel Tribal Instant
SLD deck: Everyone's Invited
2 versions
Kindred Instant — Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Shield's Might
Garenbrig Carver's Adventure
Instant
2 versions
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Shieldmate's Blessing Instant
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
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